Hot Spot

Started by moodflow, January 12, 2008, 10:24:07 PM

Previous topic - Next topic

moodflow

Yea, I'm also waiting for the update as well - to fix some crashes.
http://www.moodflow.com
mood-inspiring images and music

rcallicotte

How much trouble would it be to show us how you did this beauty?  Or is it a lot to explain?  I love it too much to not ask again.
So this is Disney World.  Can we live here?

efflux

I like the abstract painterly quality.

moodflow

Thanks for the compliments.  I'd like to try it with a level shot as there is alot more to this scene than looking down.
http://www.moodflow.com
mood-inspiring images and music

moodflow

Quote from: calico on January 16, 2008, 07:28:22 AM
How much trouble would it be to show us how you did this beauty?  Or is it a lot to explain?  I love it too much to not ask again.

Hey calico,

Here is a shot of the nodes.

Sorry for the wait.   I think they are trying to assassinate me via overload at work!

http://www.moodflow.com
mood-inspiring images and music

rcallicotte

Awesome.  I've been very busy, too.  Perhaps the holiday slowdown provoked a reaction.
So this is Disney World.  Can we live here?

Will

every actions has an equal and opposite reaction.
The world is round... so you have to use spherical projection.

rcallicotte

#22
@moodflow - When you have time, would you explain the Fractal Dirt 2 node group?  In particular, I care about what the function nodes are and what the inverse nodes are.  I'm assuming the functions are scalar to color and the inverse nodes are PFs...but what are these doing?  [edit - Nope.  Not PFs...still searching]
So this is Disney World.  Can we live here?

moodflow

#23
Quote from: calico on January 16, 2008, 10:35:58 PM
@moodflow - When you have time, would you explain the Fractal Dirt 2 node group?  In particular, I care about what the function nodes are and what the inverse nodes are.  I'm assuming the functions are scalar to color and the inverse nodes are PFs...but what are these doing?  [edit - Nope.  Not PFs...still searching]

No problem Calico.  This is just a fractal stack group, which took some time to develop. 

Here is the theory:
Fractals have random detail, but repeating scale.  This kills the natural look.  I wanted to break this up, and make it look natural.  In nature, detail has various levels, varied continuously (ie analog), so we rarely see scale repetition.   Can't do this in TG2 since we are working with nodes (boolean).  So we'll have to stack them to simulate it, kinda like digital "simulates" analog via sample levels.  In fact, I've found only a few levels should do the trick in TG2, and provide enough detail to simulate this continuous variation.

Here's how I did it (refer to that group as you read through this): 
Start out with a large scale fractal, no greater than 8 octaves (though you can use any number), so kinda "blobby", but at a very large scale, like 10000 (about as big as you can see in most images unless its a high altitude image).  Then use this to affect the next powerfractal down the list, each one affecting the one below it, AND dropping in scale.

In this fractal stack, I started out with scale of 1000, and selected a base high and base low color.  Lets say the high color is a dark brown, and the low color is black.  So there are those 2 colors and every mix of those two in between.  But thats still not enough detail or color variation (for me atleast).  I want to break this up with more color and a different fractal scale so the scale doesn't repeat, and more color detail is added (win/win situation).

With this first power fractal as a base, there are high colors and low colors.  Lets first break up the high colors even more, with a different scaled fractal and different colors to spice it up.  So create another fractal with a smaller scale and different colors (I named mine A).  We'll use the original fractal to tell this fractal where to put this new detail on the overall stack.  To do this in TG2, the original fractal's colors will be used as a mask.  So brighter colors are more applied, darker colors are less applied.  I used a "luminous to scalar" node to convert the original fractals colors to grayscale - though this may not be needed.  I renamed it to "grayscale" to keep confusion down.  Then plugged this node into the new fractal's blending shader.  Now the new fractal knows where to apply its scale and new colors to the original fractal.  It will not apply these colors to the darker areas.  Good, but then these leaves darker areas "open".   They need to be filled with detail and color as well.  So I then created another power fractal (and named this one B) with the same scale as A, but different random number, and different colors.  Then I used a "color adjust shader" to invert the colors of the grayscale node so that the darker colors are now the lighter colors.   Now power fractal B knows where to apply its magic to the overall stack. 

Now, do this down the list, dropping in scale each time.  I used a drop down ratio of 10, starting from 1000, and ending at a scale of 0.1 (I skipped a few levels on that particular group).  The results are really nice with detail at nearly every level from 1000 to 0.1 (as well as different colors).  I tried to keep colors similar, but just different enough.

http://www.moodflow.com
mood-inspiring images and music

rcallicotte

Without even following by doing as you explained, I understand completely.  Great explanation.  Thank you. 

Is it okay if I post my results here?
So this is Disney World.  Can we live here?

moodflow

Quote from: calico on January 17, 2008, 07:23:39 AM
Without even following by doing as you explained, I understand completely.  Great explanation.  Thank you. 

Is it okay if I post my results here?

Absolutely, I'd love to see what you come up with.   8)
http://www.moodflow.com
mood-inspiring images and music

rcallicotte

Okay.  This is what I came up with.  Suggestions are welcome. 

Thanks for your explanations and instruction and examples, moodflow.  I like your work better.
So this is Disney World.  Can we live here?

darthvader

Hey...Moodflow, are you saying my scenes are dark or that i edit them using photoshop? If you think they're dark can i get your monitor setting to see what it looks like because everything always looks bright and clear on mine  :D

monks

I really like this- I'm always looking for tips/techniques for creating Mordor scenes  ;D Any chance in posting the tgds guys?

monks

rcallicotte

I'm not sure you want my TGD, since this is still very much a WIP.  Let me know, though, in case I misunderstood.  I have no problem sharing what I'm learning in this case.  I simply followed moodflow's instructions, but didn't come up with the same thing.
So this is Disney World.  Can we live here?