Clouds and rays

Started by Saurav, February 06, 2008, 04:41:14 AM

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Saurav

Test render, I might incorporate these clouds and atmosphere settings into a proper scene/composition somewhere down the track.

Clouds 512 samples, atmosphere 96 samples
Rendertime (1/2 crop on 2 cores) = 8hours

Hannes

Wow, amazing!! Still a bit grainy even with more than 500 samples?!

Will

wonderful, yea does look a bit grainy though but that not necessarily a bad thing.
The world is round... so you have to use spherical projection.

gastar

nice color.... good work

Gastar
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rcallicotte

Nice color.  A little mottled for some reason.  Is this a magnified view or is this straight from TG2?
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dhavalmistry

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overlordchuck


Tangled-Universe

Nice work Saurav, though I'm used to better works from you to be honest.
I really like the way the glow of the sun works with the clouds.
The clouds also have interesting shapes and look good.
Looking forward to see this integrated in another scene :)

Martin

Quote from: Hannes on February 06, 2008, 05:12:38 AM
Wow, amazing!! Still a bit grainy even with more than 500 samples?!

As long as you don't know the clouds' settings you can't figure out whether 500 samples is that much or not.
Very thick dense clouds could easily need well over more than 500 samples to look smooth and without grain.

Will

what do you mean he says it has 512 samples?
The world is round... so you have to use spherical projection.

sonshine777

The number sample needs to go up the thicker the cloud layer. I usually use the cloud quality setting to set my samples.
You will notice that setting the quality higher the sample wil also increase and vise-versa

Will

yea, sorry I misunderstood what you said. my bad.
The world is round... so you have to use spherical projection.

Saurav

Thanks for comment guys.

Just some note.

Martin: This was mainly a test render to see what the results would be like. The integrated scene will look better I promise ;D

sonshine777: When this gets integrated to a scene I was thinking of upping the clouds samples to 1024 or even higher and the atmosphere samples to 128. Hopefully that will eliminate the grain. Only further tests will reveal the optimal settings.

calicio: The camera has been zoomed quite a lot. ie. this is a close up of the clouds, that plus the lack of samples for clouds and atmosphere may be why its giving that illusion.

rcallicotte

I didn't think you had low samples of atmosphere or clouds.  96 for atmosphere is much more than plenty and 512 for clouds is about max, isn't it?

Did you do anything in postwork that would account for that mottled look?  It looks dobbed, rather than textured.  Perhaps it was your camera zoom, but it doesn't seem like a clear reason for that.

Like the idea, nevertheless.
So this is Disney World.  Can we live here?

Mr_Lamppost

Nice detail in the clouds and the lighting on the edges is brilliant.

I imagine that these clouds are just going to need loads of samples  ;) ;D
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