Started by wiwine, April 17, 2008, 11:54:47 AM
Quote from: lightning on April 17, 2008, 04:28:24 PMp.s would you be able to post the link to the tutorial?
Quote from: wiwine on April 17, 2008, 04:49:29 PMQuote from: lightning on April 17, 2008, 04:28:24 PMp.s would you be able to post the link to the tutorial?I first used the tutorials that you can find in the "Terragen 2 documentation". I'm actually thinking about my own tutorial for the sand ripples, but it's not ready yet.
Quote from: ro-nin on April 22, 2008, 06:32:01 PMWOW. I'm waiting for the tuto!!!!!!
Quote from: Tangled-Universe on April 17, 2008, 02:14:37 PMYou can better use a default shader with specularity to get that shiny look. Connect a default shader as child layer to your surface layer, set diffuse color and then set specularity to strength 0.1 - 0.2 and roughness to 0.4 - 0.7. This should give a nice and subtle reflective look and renders WAY faster than the reflective shader.
Quote from: Matt on April 23, 2008, 10:37:42 AMQuote from: Tangled-Universe on April 17, 2008, 02:14:37 PMYou can better use a default shader with specularity to get that shiny look. Connect a default shader as child layer to your surface layer, set diffuse color and then set specularity to strength 0.1 - 0.2 and roughness to 0.4 - 0.7. This should give a nice and subtle reflective look and renders WAY faster than the reflective shader.Internally the Default Shader uses a Reflection Shader with ray-traced shadows disabled. For this kind of job I would recommend the Reflection Shader with ray-traced reflections disabled, because the Reflection Shader won't wipe out the colours coming from any other shader that come before it.Matt