Explorer Monument final images

Started by Lalla, May 20, 2008, 04:39:01 AM

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Lalla

Quote from: seth93 on May 28, 2008, 01:21:02 AM
Quote from: Mohawk20 on May 27, 2008, 05:42:25 PM

For you who are not familiar with the old version, this render took only 5 minutes at highest quality + extra registered version quality options at 1280*960
Now that's speed!

Oo
i see what you meant by speed now ^^
but don't you think that with this amount of details TG2 will be as fast ?

For me tg2 is not fast. I prefer tg 0.9 also it hasn't a lot of details as tg2, renderings are too long.
Lalla

Lalla

Quote from: Mohawk20 on May 27, 2008, 05:42:25 PM
I'm working on the scene you posted, and I got some nice textures (after a long time of reaquainting myself with the software... ;))
I just can't get the strata to work anymore... it pretty frustrating!

Can you tell me how you did it?

Sure! I tell you how with a tutorial.

Here is an image of what I got so far:
For you who are not familiar with the old version, this render took only 5 minutes at highest quality + extra registered version quality options at 1280*960
Now that's speed!
Lalla

Lalla

#32
Tutorial on how use real image for creating Grand Canyon stratifications

For textures:

1) Bring a Grand Canyon photo;

2) Cut a part with photoshop, see Grand Canyon.jpg;

3) Use photoshp or stratagen 2 to blend, desaturate or other to do more reality to strata textures. Remember to save always image as windows bitmap 24 bit. I use trick, I resave alsways textures with stratagen 2.

For terragen:

1) Open terrain;

2) Go to modify, set to terrain units (it's more easy to work with strata), look numbers on set height range, in this case, 26 for from 78.99 for to;

3) Go to surface, click on edit, give a color on primary surface, click on tex, then on +, select SO STRATA, give 26 to minimum altitude and 78.99 for maximum altitude, select texuters, select heigh map, give 1 for maximum strata deviation, set size terrain, click ok;

4) Give some children surfaces if you want give a more real look to scenery.

I attach final image and canyon photo here, next post for resources tutorial.
Lalla

Lalla

Tutorial resources attachement.
Lalla

Lalla

Tutorial resources attachment, only terrain.
Lalla

Mohawk20

Howgh!

Mohawk20

Quote from: seth93 on May 28, 2008, 01:21:02 AM
Oo
i see what you meant by speed now ^^
but don't you think that with this amount of details TG2 will be as fast ?

Erm, yeah  :-[

But it does mean you can output a lot of tg 0.9 test renders in only one hour, and so post a lot here.


And thanks Lala... the problem was the terrain units. I used the values in meters, and that doesn't work.  :P
I'll be uploading a strata version soon.
Howgh!

Lalla

Another pov of Grand Canyon terrain with another strata surface.

Lalla

FrankB

I think you should really do these things in TG2. Yes, it's more complex and the render takes longer, but the TG0.9 images you have posted don't get nowhere near where they could be, quality-wise. The image mapped strata look way too artificial, and the pure heightfield images don't play in today's standards. The clouds, too, together with the atmosphere and lighting (no GI).
It's difficult to phrase this for me, the last thing I mean to do is offend you, but at the same time I believe my assessment is valid. Give it a shot in TG2, that's my good advice. You'll find plenty of friends here who can help you get the grips on it.

Regards,
Frank

rcallicotte

I agree with Frank - no comparison.  Your first successful render in TG2 will be more than you understand right now.
So this is Disney World.  Can we live here?

Seth

Quote from: FrankB on May 28, 2008, 09:23:09 AM

It's difficult to phrase this for me, the last thing I mean to do is offend you, but at the same time I believe my assessment is valid. Give it a shot in TG2, that's my good advice. You'll find plenty of friends here who can help you get the grips on it.



totally right...
i wasn't trying to be harsh on my previous post and it was difficult to me to explain it in english... but it seems that FrankB can read my mind ^^
give a try to TG2... lots of people can help you i think and as said before, your first successful render will be far better than what you expect ;)
anyway... good luck and keep up training !

Phylloxera

Quote from: seth93 on May 28, 2008, 11:17:50 AM
Quote from: FrankB on May 28, 2008, 09:23:09 AM

It's difficult to phrase this for me, the last thing I mean to do is offend you, but at the same time I believe my assessment is valid. Give it a shot in TG2, that's my good advice. You'll find plenty of friends here who can help you get the grips on it.



totally right...
i wasn't trying to be harsh on my previous post and it was difficult to me to explain it in english... but it seems that FrankB can read my mind ^^
give a try to TG2... lots of people can help you i think and as said before, your first successful render will be far better than what you expect ;)
anyway... good luck and keep up training !

You are not wrong, but it should not be forgotten that TG 0.9.43 gives also excellent results in little time, and that the times of render in important resolutions are ridiculous. TG2 nevertheless requires a time of rather long training and which it can sometimes make fear, which is not the case of TG 0.9.43 which has a relatively intuitive interface!

Mohawk20

Going back to TG 0.9, I have to say that allthough you are right about the huge quality improvement of TG2, the renderspeed is very usefull for beginners.

So keep working on these TG 0.9 scenes for a while until you got the surfacing, colours and lighting in a nice realistic routine, and then try your hand at TG2.
Howgh!

Seth

I did only three renders on TG0.9 (that make me a real noooob) and people told me to try TG2... i was so afraid when i open the software for the first time ! but then Zionner explain me how to create a basic landscape (on MSN)...
I discovered a whole new world with a lot of possibility (let's say details, population, real clouds...)
I don't know if using TG0.9 is a good thing before starting TG2 because you may take bad habits and everything is so much different...
anyway i'll stop now because it begins to look like we are hijacking Lalla's thread ;)

Mohawk20

This was done with strata...
I carefully chose some brown colours in Stratagen, and used the 'fade colour' option, to make sure there were no unnatural colours used in the strata.

then I made a new surface layer for the strata, and placed it between the rock and grass / dirt layers. Then I set the coverage to half with very low Fractal noize and used the slope constraints. It blends the strata away so that it stays in the background instead of screaming through the layers above it.


I like the result myself, and find it relatively realistic. I'll try to find the same POV in TG 2 and do a render to compare quality.
Howgh!