I searched all over, but didn't find anyone with this problem so far.
I encounter a strange behavior of the atmosphere if I use some settings with fake stones.
For this image I used
one fake stone shader with only
one power fractal shader applied to it.
If I add a second power fractal shader to the same fake stone shader, the atmosphere totally acts strange.
So here,
one fake stone shader with
two power fractal shaders.
But that's not all..
I then tried to add a second fake stone shader to the first picture, so
two fake stone shaders with each
one power fractal shader.
This results in less atmosphere crashing, but the whole planet "lost the light"!
And just what happens if I use
two fake stone shaders with each
two power fractal shaders...
I used the same light and atmosphere settings for all images, but the results are totally different each time as you can see.
Anyone may had this happening too or knows what I could do that this doesn't happen?
Thanks in advance!