Hi,
Thanks to your explanations, I started a small trial in order to understand how the redirect shaders works. I created with some functions and a displacement shader a very basic cone shaped mountain, and tried to apply the redirect shader.

Question? when a Power fratal is connected to the Y input, it behave as I guess it should do

, but when I plug it into X (orZ) input, nothing occurs

. What do I am missing?
Pascal.