Quote from: buchvecny on January 24, 2007, 11:32:30 AM
i dont think its the detail... what vegetation are u using? Xfrog or your own
I agree. I had this same problem (or looked the same) with some of my own models
I tried detail .8 and the population render quality very high and it didn't make a difference
the solution I found was to convert the texture image to jpg. if the object needs an alpha mask then it worked to use the old texture file as an opacity image in the material shader.
I'm not totally sure this is the same problem but perhaps this information will help
~Sardine
yeah I'm slow today helentr posted while I was typing