Ben,
been reading up on this thread, mainly because TG2 CAN NOT handle heavy model import.
Your approach seems the most logical from everything I've read here and else where.
Just curious if you could throw me any tips you might have on doing this with TG2.
As your website page is based on 9X.
I guess the big question I'd have is this: Say I had Ogre's highway node running and wanted a skybox.
In doing a render like the one here, what scale renderes would you do 1024x1024 for the 6 boxes?
And how far off the ground would you set the camera for that?
Do I have to make tests, to see where the bottom box tucks under?
If I had to make a guess, well I wouldn't.
Put a rock before the edge?
Maybe something simple I'm missing about that.. point.
Make a right at the bear that looks like a rock?
I don't know..
Ok, no chops about the blower, as i just started playing with it, I know the oval has to go.
Seems a bit easier with 9x as there was a script somewhere, ah but that didn't include the cross.