What are your reflectivity settings? Reflectivity values greater than 1 can be used but they're not physically plausible - i.e. could not happen in nature - and can give negative pixel values. To explain why, imagine you have an object which would normally render as white when there are no reflections. If it is reflecting something that is darker than itself, the colour of the object after accounting for reflection will be somewhere between the original colour and the colour of the reflected object. The mix of colours depends on the reflectivity of the surface and the angles of reflection. If your reflectivity is greater than 1, the pixel value will go beyond the colour of the reflected object, and that might push it darker than black.
I'm only guessing, but I suspect there are darker-than-black (negative) pixels here, and there could possibly be a new bug in the handling of negative pixels in the latest build. In older builds these negative pixels should render OK (they appear as black) but since I was working on the anti-aliasing routines it's quite probable that negative pixels aren't being handled correctly now. I will run some tests.
Matt