Super Short Test Animation

Started by nvseal, November 27, 2008, 08:50:55 PM

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nvseal

I finally got the animation upgrade. Here is the first test animation. It is way shorter than I would like but it is just a test. 7 hours to render the 50 frames. I hope that I will be able to setup a longer, higher res version over the christmas break.

Sorry for the low resolution. The orginal resolution was only 500 * 250. I did however through in a little music to spice it up a bit  ;D.
http://s242.photobucket.com/player.swf?file=http://vid242.photobucket.com/albums/ff302/nvseal/dustStormTest.flv&fs=1&os=1&ap=1

old_blaggard

Looking good! I can't wait to see more :).
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cyphyr

Great, I love the cloud movement, will it be slower in your final?
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Mohawk20

Wow, that's great, love the clouds!
The music fits the scene nicely.
Howgh!

nvseal

Thanks, the dust storms will most definitely be slower in the final. When I get time, I think I might render the final in HD, probably going to try to make a demo reel.

Mandrake

Very nice start nvseal, if you continue this, continue to use the terminator somehow, very kewl!!

rcallicotte

Excellent beginning.  It's a little herky-jerky, but the clouds swirling makes this over the top. 
So this is Disney World.  Can we live here?

nvseal

Yeah, it's jerky because there are only 100 frames and I left the frame rate at 10 frames a second to slow thing down a bit, otherwise things just went by too fast  ;D.

moodflow

This looks great!  I larger, smoother anim would be fantastic.  Nice work.   :o
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Blonderator

Hey cool animation! I'd love to know how you achieved that cloud movement.

It was my understanding that changing the seed, even incrementally, of the fractals will result in a totally different shape. Like if you started with a seed of '1' for the clouds and changed the seed to '2' the clouds would be totally and completely different in the next one.

So what value did you change?

PG

Looks like some work with the distance shader.
Figured out how to do clicky signatures

nvseal

No, not the distance shader. Originally I had the cloud fractal plugged into a warp shader with a power fractal shader as the warper (large feature scale and displacement, thus giving the swirl look of dust storms on the planet). To animate it I added a transform shader in between the powerfractal shader (warper) and the warp shader. I then animated the x and y transformations in the transform shader, thus changing the warp without actually changing the clouds themselves. So instead of moving from different seeds, I am instead moving one seed along the warp curves of a another fractal (not exactly what happens maybe helps to see what it's doing). Simple, but works really good. I also animated the cloud coverage alittle bit for a tiny "building" effect.  :)

Mr_Lamppost

Very nice beginning.

I will have to investigate yore tip about animating the warp.  ;D
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