Plants in the Water

Started by Peterv5, February 18, 2009, 02:09:35 PM

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Peterv5

Hello, i have been making some scenarios in Terragen 2 and I use Xfrog to place some plants, but I have a problem, when I place a population of plants they also aper inside the water and so. How can i restrict the plants to a determinate place in the map?

choronr

You might try the use of the 'Painter shader'. With it, you usually can get the plants exactly where you want them.

normhol

I wonder if someone could have time to show an example of how the Painter Shader is put into practice in restricting a population into a designated area on a terrain? Please!!!  TGD or TGC maybe?
Norm.

Seth


RArcher

Try this.  Here is what I did.

-Point the camera straight down.
-Let the preview window get to at least 80% rendered, then pause the preview
-click start painting shader > create and paint new shader
-paint your area
-in your population check use density shader
-click assign shader > painted shader 01


*edit*  or read the help instructions Seth pointed you to  ;D

Seth


kevnar

#6
I had this same problem. After searching the forums, I figured out you can just plug a surface layer into the density shader of the population object. Then you can set its height and slope values just like any normal surface layer, except it paints object populations instead of surface colour.

I attached a little how-to screenshot for those who need more help with this.

Ps. Just set the minimum height to whatever your water level is, and the trees stay on land. It also works for keeping trees off mountain tops and extreme slopes, etc.