Sharing my first image...

Started by BliND123, April 01, 2009, 12:15:00 AM

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Zylot

Terrain Tab:

+PowerFractal

that's the starting point, unless you wanna use an apline fractal I guess.

BliND123

#31
Yeah Lol, I just found that. I am now adjusting the lighting and stuff of my scene before rendering it again.  I love how easy it is to create scenes! :)

Edit: Here it is, 25 minutes 37 seconds later.  I just noticed Microsoft Paint seems to reduce the quality of the image file when changing it to .jpg.  Guess I should stick to Paint.NET.

Zylot

Going places...

A little less noise on the clouds and some texturing would give this a place to go.

Luminos

I had problems with getting rid of cloud noise for ages...until i learned that it was the atmosphere quality just as much as the cloud quality, so watch out for that. Putting them both up to about 0.7-0.8 has given me good clouds + good render times (also good to know that my 59mins on the benchmark wasnt so bad considering i work on a laptop)
WoooOOooo I am WinDeXTor! I will clean your Soul! HA Ha ha (Echoing Laugh here)

BliND123

#34
Wow, 59 minutes, thats pretty good. Would more RAM help my rendering times?  I have 2GB RAM and the rest of my specs are I think on page 2. 

After watching this http://www.youtube.com/watch?v=1KwxVO6Vtag I would just like to try and play around with creating a animation going from one planet to another but was wondering if my other planets planets could have actual terrains or is it only textures?

Messed with the quality and depth but I will need to keep playing around with it later.  I am doing a render this morning before heading to class, will be done in a few more mins.

Edit:  30 minutes, 58 seconds.

neuspadrin

ram helps a little during the process, but mostly ram will help during scenes where theres tons of object populations and such.

most of the rendering process is done with the processor power as the determinate of how long render will take.

Luminos

is it just me or is the starmap only covering a third of the render with a very solid stop line?
WoooOOooo I am WinDeXTor! I will clean your Soul! HA Ha ha (Echoing Laugh here)

Zylot

I had the same problem, starmap is a color function...


you need to actually create an interal default shader in the background object, and add the star map as luminesence.

BliND123

#38
I noticed that, I was thinking it was maybe because of the lighting or something.  I am messing around with it some more right now and am going to do in a bit.

Edit:  Finally had time to render and upload my pic, 56 minutes 38 seconds rendering.  Any idea why my larger planet in the background lacks the glow of the atmosphere?  It seems to have the same settings as the other 2 so I don't know whats going on with it.  I figured out the atmosphere problem, rendering right now, will upload later.

BliND123

#39
So its done now after, 1 hour 29 minutes and 32 seconds, took longer this time because I was converting/burning a video at the same time.  Is there a way to paint my own clouds and terrains?