Shaft of light v3 - possible NWDA entry

Started by domdib, May 13, 2009, 05:27:34 PM

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domdib

Originally inspired by darthvader's Angel Light (see http://forums.planetside.co.uk/index.php?topic=6072.0 ), I went hunting for rays, and here's what I caught so far...

Tangled-Universe

Cool! This must have took ages to render, or not? I like the detailed shadows in the clouds, well done!

Martin

domdib

#2
Thanks Martin. It did take a while. The original image is 25 33% larger, and I had to render it in 4 crops which took about 20 hours altogether (your advice on ray detail region settings came in handy  :)  but there was still some seaming to take care of.) The clouds are FrankB's Cumulus Humilis.

Hetzen

Oooh. That seed's a keeper.

darthvader

Looking good! If you want a more defined light shaft would suggest increasing the sun's power and the haze density in the atmosphere. The unfortunate side effect will be an increase in render time :-[ but I think the results may be worth the wait. I also think it would be sweet to have a single tree or other object directly in the beam of light, keep the good work coming :)

domdib

Thanks for the suggestions darthvader - the haze is already over 3, and the sun power at 6, so I'm not sure whether I want to push it any further, as it might bleach out the details in the cloud. I was thinking about putting some trees in the patches of light - I might be able to get away with doing that in just one crop.

FrankB

nice one indeed!
Just a tip: you can increase the relative brightness of the ray by slightly decreasing the ambient color of the atmosphere. Try -0.2 to -0.3 in a crop and see what happens.

Cheers,
Frank

rcallicotte

Oh, good!  Make the ground a little more interesting texture-wise.  For a second, I was thinking, "Well, the sun won't be there when he renders again...uh..."  Wake up check.   ;D
So this is Disney World.  Can we live here?

trekker317


domdib

@FrankB - I did a couple of tests using your tip, and there was a slight improvement in the ray, but unfortunately, the cost in added render time makes it too expensive for this particular image.

@Calico - I hear what you're saying re the texture; however, I want to keep the focus mainly on the clouds, so I think I may simply put down a population of trees. Walli's new pine is the main candidate  :)

FrankB

Dominic, I am surprised that it adds render time. It should not, unless you had to compensate for grain with more samples. This is just a color adjustment and does not require any additional computing.

Cheers
Frank

domdib

Well, it more than doubled render time - admittedly on a scaled down version. Go figure!

domdib

Here is the next version, with some trees and surfacing, and passed through Photomatix to try to bring out some details in the shadows.

rcallicotte

It looks cool, but for the supersaturation of the distant field.  Suggestion - run it through Photomatix just for the lit areas and a small amount of shadow.  Then, in Photoshop or Paint.NET or Gimp (or whatever), do a slight burn-in of the shadow areas.  The best way to do this is to add a layer that is grey-scaled and do your burning on it.  Then you can be more selective and not so dramatic with the light fill-in.
So this is Disney World.  Can we live here?

domdib

Thanks for the comment calico. Not sure which area you see as supersaturated - do you mean the bit where the ray of light hits the ground?. Also, your instructions re burning in the shadows are a bit too brief for my poor comprehension/image editing skill-set. Can you suggest an online resource that might spell it out a bit more? Thanks!