Hello everyone,
I tried to make wet stones just above the surface of the water according to kevnar's tutorial "wet shores". The white surface layer in my picture implies where the reflective shader goes (I made it white just to explain clearer my problem). As far as I know constrained layer should form parallely to the water surface, while as you see in some places it goes above and in the others dives into the water.
Any ideas on how to sort this out?
HW