Quote from Matt on Aug. 20

Started by buzzzzz1, September 03, 2009, 09:12:02 AM

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buzzzzz1

Quote from: Matt on August 20, 2009, 11:52:11 PM
Hey everybody,

Since Ryan isn't allowed to say this, I will :)  The vegetation in this latest image was rendered using a higher quality render mode which is currently in alpha testing. The plants he listed don't render quite the same in the current public release, especially in the distance. I thought it was fair to let the rest of you know, since he mentioned which plants he's using but you're not using exactly the same renderer ;)

If you want to discuss what I've just said, please open a new thread so that we don't hijack Ryan's thread too much!

Matt


Matt, care to tell us a little more about this "higher quality render mode"  sounds wonderful as I have never been really satisfied with the quality of distant trees.  And no I'm not going to ask: When?  :) I'm sure you will release it when you think the times right.
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cyphyr

ditto to the above :)
and of course "need another Alpha tester??"
(got the full XFrog bundle ... make my own too)
:)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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neuspadrin

is this new render mode related to the fix to make high quality objects display correctly and such? How I was having the issue where at higher quality images parts of objects would just not render/look bad.

reck

huh "higher quality render mode", the original quote was hidden away at the bottom of some thread about something else so I bet a lot of people missed it, I know I did. Would love to hear more about this.

Oshyan

Buzzzzz, distant object rendering is definitely one area where it will help. Making objects look more like they're a part of the scene, with better color shifts from distance, and more appropriate detail levels and object element sizing as objects get smaller. You'll also find antialiasing working better on objects. I find AA6 is a good level now, whereas many people are used to going up to 12-16 or even higher to get good vegetation quality.

As usual you'll have to be patient until we can get this to you guys. But it will definitely be worth the wait. :)

- Oshyan

aymenk2003

... Now I understand why I've those warning when I opened files From T-U and frank... they are a Beta tester ... aren't they ??

NKAID...
Le peu que je sais, c'est à mon ignorance que je le dois.

Oshyan

Yes, yes they are. Please note however that not all features in alpha versions are intended for short-term public release.

- Oshyan

aymenk2003

it doesn't matter ...
we have to wait that's all...
;) ;)

NKAID...
Le peu que je sais, c'est à mon ignorance que je le dois.

sjefen

Hey.... are you working on a built-in "depth of field"??

- Terje
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cyphyr

Hmm I'm liking "calculate depth of field", "ray_trace_objects" and "aperture_diameter_in_mm"
Ooh goody, looks like custom cameras and DoF Woo!!
Cant wait but I guess waiting is kinda built in to TG2, lol
better go and render something ... :)
Thanks guys
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

domdib

Depth of field - hurray! I wonder if Ryan used it in his recent render?

buzzzzz1

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dandelO

DOF, pixel sampler? Brilliant, I've missed so much here!