Crash on changing rock object faces

Started by PG, September 08, 2009, 08:19:47 AM

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PG

I couldn't see this in any old topic, basically I can't change the number of faces in a rock object without frequent crashes. I basically have to be very careful when moving the slider, not moving it too fast or TG2'll crash. I'm using the latest release version (non-alpha) 2.0.3.1
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Henry Blewer

I had a crash the other day removing a surface layer from the node network. I added it by mistake.
I have had update problems similar to this you describe PG. I started inputing the numbers using the keyboard. It keeps the program from constantly trying to update as the slider moves. I find it easier to just input via the keyboard.
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PG

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jo

Hi PG,

Do you have a project file you could send me with a rock object you're having problems with? I tried to reproduce this myself but didn't have any luck.

On Windows the way the progress dialog keeps popping up as you change the settings is incredibly irritating, we should do something about that.

Regards,

Jo

Henry Blewer

@Jo, it may be something which only affects older computers, running a single thread for T2. Also it may only be a difficulty on some operations.
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jo

Hi njeneb,

Well, I was trying it on a 5 or 6 year old 3 GHz P4, which is my main work PC. I only have it rendering with a single thread, it has HT but it generally slows it down.

Anyway, the number of threads shouldn't matter in this case. The TG2 UI is almost entirely single threaded. If you are trying to change settings while doing a full render then you will almost certainly crash.

For those who are shocked at my work PC ;-), I also run Windows on newer Intel Macs, but the P4 is the main one I use for Windows development. 64 bit Windows development will be happening on an 8 core Nehalem Xeon running Vista 64 or perhaps Windows 7. I just mention that because people like to tell me off about the machines I use ;-).

Regards,

Jo

PG

It happens on any project file, even creating a new one. I would post one but obviously TG2 keeps crashing before I can save :D I'm having to use tgdcli if that makes any difference. The normal tgd.exe doesn't run as I posted in another thread. Also I'm using a core 2 quad q9550. I upgrade my machine 2 components at a time every 3 months.
I'll make a video of it.

P.s. Yeah I was shocked at that jo.
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Henry Blewer

Some day when I can get a new machine, this P4 HT will still be a workhorse. It only is beginning to show difficulty running newer heavy 3D games. I think a new graphics card will solve that. I still miss my Amiga 4000. That machine was out performing many PC's five and six years after I bought it. 8)
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Forget Tuesday; It's just Monday spelled with a T

jo

Hi PG,

Quote from: PG on September 09, 2009, 05:55:26 AM
It happens on any project file, even creating a new one. I would post one but obviously TG2 keeps crashing before I can save :D I'm having to use tgdcli if that makes any difference. The normal tgd.exe doesn't run as I posted in another thread. Also I'm using a core 2 quad q9550. I upgrade my machine 2 components at a time every 3 months.

I was hoping you might have a project file with rocks set up you were working on that was already saved prior to the crashing. Like I said, unfortunately I can't reproduce this myself, which makes it very tricky to debug.

Regards,

Jo

Henry Blewer

I'll give it a try later today. My stomach is sending me hate mail. When I get back from the store I may have a file and some better insight on the rock faces and why this may be causing crashes. It's 8:35am here. I should have something by 11:00 am.
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PG

Like I say, it happens on new projects as well as old, so it's nothing particular to one tgd. I've saved one with a rock in without changing the faces though. And here's that video. It may well be something to do with that progress window. Maybe it crashes if you try to do something before it's finished with it, it seems to update every time the value changes so if you slide it down it'll update maybe 5 times before you get to the one you were looking for. Doesn't happen if you type it but the progress window takes Windows focus away from the textbox everytime you input a digit.

http://www.megaupload.com/?d=X1VHQ9N8
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Henry Blewer

Hey Jo,
This is what I learned. It does not crash my system P4 HT, 2 gigs, Vista 32 bit. I tried both a single rock and a huge population. What I did find was the entire program window flashes. It's like the update for the faces  is causing a total redraw of the program interface. The effect is very rapid, so the crash PG is experiencing may be to a graphics card not having enough buffer memory.

I hope this helps. I did not include a tgd file. It does not seem needed in my case.

Hello PG,
Before you start moving the slider on your rock/rock population, please save the file. I think a file from your computer is the only way to trace this.

Thanks. I'm cooking buffalo wings!
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

PG

I doubt my GPU is out of GRAM. I've have a GTX 295, the most powerful consumer GPU on the market.
Not sure what you mean about the saved file. I have attached a TGD with a rock object in it. It hasn't been saved with the slider moved as this would cause TG2 to crash.
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Henry Blewer

Jo needs the file. He is looking for some kind of break or call from th routine which may be causing the crash.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

PG

Figured out how to do clicky signatures