Real Scale or Not

Started by RArcher, September 16, 2009, 08:40:00 PM

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Do you build your projects in real world scales?

Yes!
27 (52.9%)
No!
3 (5.9%)
Eh? Whatever works
21 (41.2%)

Total Members Voted: 49

j meyer

Most of the time i don't care about 'real world' scale.

sjefen

Quote from: cyphyr on September 18, 2009, 06:41:24 AM
Quote from: Tangled-UniverseAnyhow, no one ever mentioned that it looked off at first sight, nor at second sight etc. Wink
Hmm now you mention it it dose look a little ... nah it looks perfect lol.

Quote from: Tangled-UniverseIf I am ever going to render a Terragen 2 scene in Maxwell Render, I will do it with real world scales Smiley
Quote from: goldfarba better question would be "why?"
I get why, Maxwell can produce some astonishingly good accurate results, I just don't get the "how". How on earth do you render a Terragen scene in Maxwell? I thought Maxwell needed all surfaces and objects exported in its own format via a plugin. Or are talking about rendering scene elements in Maxwell and comping them in to a Terragen rendered scene?
:)
Richard



Hi again,

When I said that I only meant that I don't go for real world scales cause I don't believe it matters with Terragen 2's renderer. What works best is good enough for me.
Sorry for this confusion.

Regards,
Terje
ArtStation: https://www.artstation.com/royalt

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PG

If its something quick I dont bother but for anything where I have a plan I'll use accurate scale
Figured out how to do clicky signatures

jaf

I like to use real scale especially when using models I've made -- at least as a starting point.  A 10m tree next to a 300m cliff should render to something that "looks" realistic as far as scales are concerned.

Of course there's always the artistic part (wish I had some of that) where some creative scaling enhances the scene.

So I guess a combination of real to adjusting is probably a workflow that would for most.  The really gifted artists can most likely scale an object right away because they "know" what it will look like in the final scene.
(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem,  EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02

cyphyr

Another reason I like to keep things to scale (or at least "a" scale) is incase I need to reuse them in another image ...
:)
Richard
www.richardfraservfx.com
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Seth

Quote from: jaf on September 19, 2009, 12:07:05 PM
A 10m tree next to a 300m cliff should render to something that "looks" realistic as far as scales are concerned.



and a 100m tree next to a 3000m cliff should look the same, except for the light and atmo ;)

Seth

here is my point of view about realistic scale :
as far as you only use TG2 and don't import anything in another app, it is "useless".
for example, try to do a macro pictures or even a close up with real scale... you are limited to 1 mm detail, right ? 0.001 is the ultimate limit (and TG2 hates this value)
but as for my self, for example if my grass is 10 m tall instead of something like 10 cm, the little rocks around it will be something like 3 m tall and that allow me to give them a lot of details because the scale is 3 so i can add a lot of PF or fake stones up to 0.001. Now if you work with 10 cm gras (scale 0.1) i would be very surprise if you can have the same detail because your smallest scale will still be 0.001.
I don't know if i made myself clear, it is hard to explain that in english for me...
i'll try to write it differently if what i said is not understandable


jaf

If I model a tree that in nature averages around 10m high when mature and maybe a month later I model a 1.5m high fence, I can reuse both in a scene without messing with scales because I know they both are scaled realistically to each other.  And to TG2 too (need to add a "two" here for a complete cycle  :D)

I could rescale everything when needed, in Lightwave or TG2, but having reusable models without worrying about rescaling works better for me.



(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem,  EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02

Matt

Quote from: Tangled-Universe on September 18, 2009, 06:19:36 AM
The biggest scales cheat I've ever made was with this image:
http://www.planetside.co.uk/gallery/f/tg2/TU-A-Brand-New-Day-Full.jpg.html

This one is scale-wise ridiculous ;D The foreground trees are 8x bigger than the background. The grasses are about 1/6 of the foreground trees. The lake is 1000m across. The middle trees I can't remember exactly.
Anyhow, no one ever mentioned that it looked off at first sight, nor at second sight etc. ;)

It always looked to me like you were bending scale and distance in this image ;)  Maybe some people don't notice it, but others will. I do like the image however!

Matt
Just because milk is white doesn't mean that clouds are made of milk.

Henry Blewer

I have noticed that artists who paint landscapes traditionally do not use scale conventionally. They exaggerate some elements.
http://flickr.com/photos/njeneb/
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