NWDA Default Scene

Started by FrankB, September 23, 2009, 11:38:15 AM

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Henry Blewer

I am also enjoying the learning curve. It keeps me coming back to the program, "What can i do next?" I've learned so much here also. All in all, I am very addicted. 8)
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

CCC

Quote from: Dune on September 28, 2009, 03:15:05 AM
For instance; I have just found a way to get colour variation in one pop of trees (or grass, or whatever), but hesitate to share, as it took me a couple of days experimenting, testing, sleepless nights and 'headaches'.

---Dune


Sell your efforts at NWDA.    ;)

dandelO

I'm both in agreement and disagreement with Dune. Whereas, I love the setup and absolute flexibility and customization that TG offers. It's like a puzzle box, or a Kinder Egg, you throw away the instructions anyway and build the little toy car yourself, at least I do.

Sharing my findings is where I kind of disagree. I usually can't wait to come in here and go:- 'Check this, guys! Did you know if you put a cloud layer and a water shader inside the grass object it'll make procedural dew-drops in every instance of the grass, like this?(it doesn't! ;)) Here have it!'.

It's the way I found TG(old) and its community when I was a beginner. So many terrain files and surface maps, tutorials and guides, etc. Just lying around, everywhere!
I know I took, and learned from, my fair share of these resources. And to a large degree, I still do. Everyone has their own slant on what does what and sometimes you just don't see the wood for the trees.
I just like to put some back now that I can, I do more excercises in experimentation and guides and stuff in TG than I do actual scenes for myself nowadays. I usually end up making things that others would find useful and, hopefully, learn from and produce something better than I ever could with it. My renders are usually pretty mediocre compared to some of the real artists in here, my efforts are better put into practice this way. :D

Things like this free default scene from NWDA, cloud files, terrains, objects, forum posts and discussions etc. are the gems that create the basis for new users and also some old ones, to really try and get a new light on what at first seems like a very intimidating application, or even just a dead end.

The more options and variety of resources - the better. Like Frank said, if you don't like it, chuck it in the virtual bin! :D


Dune

Yeah, you might be right, DandelO. But, as I said, I didn't mean it that 'harsh', it was kind of 'stirring' up the discussion as well. But it's perhaps that there are folks about who find out things and don't tell about it, just use it to their on advantage. And I have a 'professional deformation', as I have my own (illustrating/painting) business, and I have to keep the competition at bay, not to compromise my much needed income. So, keeping my mouth shut about my methods, or the 'others' will snatch away my commissions  :-[ I too, in principle, am as eager to say; 'Hear this, see this, I found something of use'.

Well, I might share my find of the population colouring. At least I don't think it has been solved yet. And it's very easy. Takes some more testing though.

---Dune

FrankB

Many people have downloaded the NWDA Default Project now, and I am curious as to whether you find it useful.
Is there anything in particular that you would like it to be extended by, and are there any existing parts that are useful?

Regards,
Frank

aymenk2003

I did download the NWDA preset it is really a must I added dandelO revolu...grass shader and any render at any position gives a wonderful picture
...if you can add a plane lake preset ...Oh I forgot many people as me don t seem to well choose color ...some surface layer with different color would be nice...

thanks...

NKAID....
Le peu que je sais, c'est à mon ignorance que je le dois.

cyphyr

I do use it , although not all the time yet. I've deleted the 3d noise, function, trig and coordinates boxes since I rarely use them at the moment. The default terrain setup is great as is the default cloud layers. One point of note is that in my way of working I like to have a gap of open screen to the right of my TG work area where I can run small preview windows (like I say, just a personal way of working but ...) NWDA's default setup works best on a dual monitor setup since it has so many more groups than the Planetside one. Trouble is my dual mon setup is just a tad flakey ... ;D
Thanks again
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

FrankB

I'm with you! One can never have enough screen space, right? :)
There are a few other things that I might add to the default project, which I forgot in the current one. For example, I don't really use the 3D preview much anymore, because it's too slow. Instead, I added another renderer that renders at preview size and quality in no time, compared to the 3D preview. I find I'm using this more and more, and it should be part of the default project. I now have 3 renderer, full, medium and preview. The preview is great for a quick look on how your changed are doing, the medium is good for a decent size look at half quality, and the full one renders the usual final size at good quality. The full render is the one you are likely to adjust all the time, but the preview and medium renderer are just useful as they are.

I'll add that and maybe other little things in the next iteration. I'll also think about the layout again.

Cheers,
Frank

rcallicotte

Hate to tell you now, but I didn't know you were trying to do this.  Someone figured this out a long time ago and shared their results here somewhere.


Quote from: CCC on September 28, 2009, 11:12:10 AM
Quote from: Dune on September 28, 2009, 03:15:05 AM
For instance; I have just found a way to get colour variation in one pop of trees (or grass, or whatever), but hesitate to share, as it took me a couple of days experimenting, testing, sleepless nights and 'headaches'.

---Dune


Sell your efforts at NWDA.    ;)
So this is Disney World.  Can we live here?

Henry Blewer

I just leave the small preview window open, with whatever size works for the preview best. What would be a cool feature is the ability to get altitude and distance into from a render window. Maybe it could be a future upgrade.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

FrankB

try view ==> 3D preview location

then point your mouse anywhere in the 3d preview and see the readouts :)

Frank

Tangled-Universe

Quote from: calico on October 05, 2009, 09:12:35 AM
Hate to tell you now, but I didn't know you were trying to do this.  Someone figured this out a long time ago and shared their results here somewhere.

Indeed, BigBen is the guy's name.

rcallicotte

Good memory, TU.  I remembered it, after writing the post.  BigBen brought lots of cool ideas and experiments and I miss him.
So this is Disney World.  Can we live here?

Seth

was it about the voronoi stuff ? i remember something with Mr Lampost too...

cyphyr

So where did he go ? He was a very good teacher and experimentalist. Come back Ben, Pleasssse :)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)