multiple instances of TG2?

Started by shadowphile, December 21, 2009, 11:10:36 PM

Previous topic - Next topic

shadowphile

Can I run multiple instances of TG2?  I know my renders won't be any faster but it would allow me to set up some parallel batch renders while I'm on vacation for a week.  Instead of trying to use some kind of batch scheduler, I'm hoping that I can just run a bunch of command-line TG2 calls in parallel and let the Windows task scheduler work it out, hopefully without too much overhead.  I'm also wondering about resource sharing and how that might cause a lock up.
thanks

Oshyan

You can definitely run multiple instances in parallel, but if you're trying to do it to allow long-term rendering while away, you're going to lose a lot of efficiency. You could instead use a batch file with sequential rendering of several different TGDs. But again running multiple instances of TG2 in itself is not a problem.

- Oshyan

Henry Blewer

I usually have one long render going. This gets its task priority set back to below normal. Then I run a second T2 and design the next landscape, set up populations and do the clouds. Worked well with 2.0.    2.1 is giving me some difficulty with ram, but I may have found the solution to this.

http://forums.planetside.co.uk/index.php?topic=8340.0
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

jaf

I usually set the min/max threads to 1/1 when I want to run multiple instances of TG2 and this works fine for me.  And I use the  pause render when running other "heavy: cpu tasks (make sure to pause the preview too -- when you pause the regular render, the preview render will kick in until completed.)

I think the Planetside folks have done a great job of making a very stable product.  My experience with TG2 and crashes is minimal -- not enough to really see any pattern yet.  Once in a while I get a crash when loading objects (obj or tgo) but I can reload TG2 and follow the same procedure without a crash.

I can crash TG2 with a large obj.  I build the models in Lightwave and position/scale/rotate each there, so when imported into TG2 I'm working with one set of  position data.  Much easier -- import object 1 and position it in TG2.  Copy x/y/z positions, then import object 2 and paste positions, etc.  However, if I assemble these objects as one large obj in Lightwave, it crashes TG2, whether I run it through Poseray or not.  Might be the number of image maps -- don't know yet.

But this is getting away from the subject. Interesting thought though.... I wonder if two 1/1 threaded renders is faster or slower than one 2/2 (of the same tgd?)  I would guess the latter is faster, but will have to try that.
(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem,  EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02