Very sweet work again! I like your style

Nice colors and composition. The strata are cool, though a bit sharp and less breakup.
The scales of the objects do work, but for me they don't speak for themselves. At first glance I thought it looked odd.
In overall very good work again, missed your work lately and I hope you get back soon with something new.
Quote from: Hannes on December 22, 2009, 03:56:35 PM
Thanks for your reply, Frank, but it's a bit confusing. I want the displacement to be ignored and I want the color information to be interpreted as a mask. Maybe I didn't get you right, but anyway I'll see what I can do.
I think you didn't get Frank right. If you use a powerfractal as blendshader for coverage then the shader ignores the displacement information, so the problem is in the colors of the mask.
You can do 2 things. First, like Frank said, try to decrease roughness and contrast to get a smoother fractal so you won't get spiky artefacts.
Second, like I often do, do the opposite: make a very contrasty fractal with low roughness. Say contrast 5-10 and roughness around 0.5-1.
This way you will get sharp breakup patterns which are very well visible and probably will not give displacement artefacts.