Surf... again

Started by Dune, December 08, 2009, 03:19:24 AM

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Hetzen

I think that is seriously getting there. I lke the way you've handled the shore water height.

There's a general rule of thumb that I read in some wave simulation papers I've found, that state that the wave height is approximately 1/7th of the distance between caps. Which would mean we would need a gentler slope to the shore to work in scale. Your scene above I think would struggle with this, the scale in yours looks more like the side of an estuary, which I must say is damned good.

inkydigit

dont know how I missed this...excellent work so far...surf's up dude!

choronr

This is one of those procedures many have been waiting for  ...extremely encouraging; you'll get there.

bobbystahr

I totally agree with all the preceeding compliments and add my encouragement to the project as well. This could be the long sought after answer to the old Water Works plugin whih I miss every time I do water.. ...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Tangled-Universe

I really envy your work on water Ulco. To me it looks very good and not that much reason for big improvements.
The only thing I can think of of how to improve the foam is by adding an extra blendshader to make small holes in the foam.
Or perhaps make a voronoi-function and mix that with the current fractal. I think that could look awesome :)

Cheers,
Martin