Adding Detail to Additional Planets

Started by Largent, April 04, 2010, 11:19:33 PM

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Largent

So I've been working on a scene that has an alien planet peaking through some clouds. To create it I simply created a second planet and used the node network to give it a base color and try to give it some terrain details and its own atmosphere. However, I cant seem to get any definition in the terrain or clouds/atmosphere. Would it be a better idea to create a planet in a different 3d program and then use poseray to make it a tgo or am I just making a silly error.

Both planets are the same size. The two terrains are identical up until the compute terrain node. Then I have a base color and two surface shaders that go to the planet 2 node. The second atmosphere node is strangely not even in the network but attached to some random "final renders" thing at the bottom (I really dont understand that part.) Incase you haven't noticed I'm an enormous newbie, so any help would be great.

FrankB

hard to get the complete picture of your setup and problem without seeing the tgd. Post it here, I'm sure sure someone will have a look and tell you what's wrong.

Regards,
Frank

TheBlackHole

#2
Try looking through the maps at my site (click the globe under the black hole icon) and find one you like. Download it and use it in an Image Map Shader (set to Spherical projection with the center set to the center of your other planet) and then download a cloud map from http://xplanet.sourceforge.net/clouds/clouds_4096.jpg . Put it in another Image Map Shader and connect it via the node network to the Density shader (Copy/Paste is a good way to add another shader with the same settings) input of the cloud layer. Instant(ish) planet. ;)
EDIT: The other planet already has an atmosphere. Delete the second atmosphere, unless it's a cloud layer node.
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