So I've been working on a scene that has an alien planet peaking through some clouds. To create it I simply created a second planet and used the node network to give it a base color and try to give it some terrain details and its own atmosphere. However, I cant seem to get any definition in the terrain or clouds/atmosphere. Would it be a better idea to create a planet in a different 3d program and then use poseray to make it a tgo or am I just making a silly error.
Both planets are the same size. The two terrains are identical up until the compute terrain node. Then I have a base color and two surface shaders that go to the planet 2 node. The second atmosphere node is strangely not even in the network but attached to some random "final renders" thing at the bottom (I really dont understand that part.) Incase you haven't noticed I'm an enormous newbie, so any help would be great.