Quote from: artemisblue on May 02, 2013, 06:21:17 PM
that's a pretty blunt answer, martin.
it was originally just the glass, but I forgot to ungroup the sphere when I was exporting in modo (where I was testing the reflection rendering).
I had been using maya with vue xstream, as well as bryce and modo.
bryce does 3d clouds very poorly, and I lost my access to maya for the time being.
I like terragen, since I've been using it for a couple of weeks...but this transparency issue isn't encouraging.
It wasn't blunt, it was accurate
TG is just not suitable for this kind of stuff.
That does not mean that it can't do it, see Matt's reply, but it means that other renderers are much better at it.
In turn those other renderers can't do a lot what TG can.
In the end it means that rendering smooth reflective surfaces isn't TG's thing.
This isn't (meant to be) blunt, nor did I mean to say that it is your "fault" that you can't do something like this in another piece of software.
Actually I cannot either, so I choose not to try these things in TG, because it doesn't work good enough like I pointed out