Difference between revisions of "Reflective Shader - Quality Tab"
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− | [[ | + | [[Image:drex_module_159_1_image_0.png|center|Reflective Shader - Quality Tab]] |
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− | + | '''Description:'''<br /> | |
+ | The Quality tab contains settings relating to the quality of reflections. There is currently only one setting. | ||
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+ | '''Settings:'''<br /> | ||
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+ | '''Number of samples:''' This sets the number of samples used to calculate soft reflections when '''Ray traced reflections''' is enabled and '''Reflection softness''' is greater than 0. More samples produce a more convincing soft reflection effect, but increase render times. If '''Reflection softness''' is 0, the reflection is rendered with only one sample, regardless of '''Number of samples'''. | ||
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Back to: [[Reflective Shader]] | Back to: [[Reflective Shader]] | ||
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Latest revision as of 06:58, 6 November 2012
Description:
The Quality tab contains settings relating to the quality of reflections. There is currently only one setting.
Settings:
Number of samples: This sets the number of samples used to calculate soft reflections when Ray traced reflections is enabled and Reflection softness is greater than 0. More samples produce a more convincing soft reflection effect, but increase render times. If Reflection softness is 0, the reflection is rendered with only one sample, regardless of Number of samples.
Back to: Reflective Shader
A sample refers to a value or set of values at a point in time and/or space. The defining point of a sample is that it is a chosen value out of a continuous signal. In Terragen 2 it is usually a mathematical (procedural) function that is being sampled.