Difference between revisions of "Add Vector"
(Changed the example math from colour to vector.) |
(Removed spacing between X, Y, Z lines) |
||
Line 7: | Line 7: | ||
Main input.X + Input 2.X | Main input.X + Input 2.X | ||
− | |||
Main input.Y + Input 2.Y | Main input.Y + Input 2.Y | ||
− | |||
Main input.Z + Input 2.Z | Main input.Z + Input 2.Z | ||
Revision as of 01:31, 21 January 2022
Node Description & Purpose: The Add family of nodes allow you to add the colour/scalar/vector coming into the Input by the color/scalar/vector coming into Input 2.
With Add Vector the addition is component-wise:
Main input.X + Input 2.X Main input.Y + Input 2.Y Main input.Z + Input 2.Z
Node Type: Function
Settings: All nodes in this family have just the one setting, which lets you choose a node for Input 2.
A scalar is a single number. 1, 200.45, -45, -0.2 are all examples of scalar values.
A vector is a set of three scalars, normally representing X, Y and Z coordinates. It also commonly represents rotation, where the values are pitch, heading and bank.