Started by dandelO, September 27, 2010, 11:46:20 am
Quote from: dandelO on September 27, 2010, 08:39:00 pmIt was more down to the fractal's effect on the surface really, fractals are quite erratic. I'll post a couple of shots of how different they were...Here's a scraped one as it came out of the renderer, you can see his node is broken and the lower half is really noisy. All the faults are from the small-scale fractal scratch shader. You might notice, the scratches are quite symmetrical, too:
Quote from: dandelO on September 27, 2010, 08:51:36 pmYou can also blur reflections, Kadri, yes. Use 'reflection softness' for this, that's when you will also need to think about ray traced 'reflection samples', in the second tab of the shader. The samples have no effect until softness is enabled.
Quote from: j meyer on September 28, 2010, 10:23:57 amAs for the symmetrical fractal scratches:could the symmetry be caused by theobjects UVs maybe? Nice fire btw.