Sayla Connu?

Started by dandelO, September 27, 2010, 11:46:20 am

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Kadri

Quote from: dandelO on September 27, 2010, 08:39:00 pm
It was more down to the fractal's effect on the surface really, fractals are quite erratic. I'll post a couple of shots of how different they were...
Here's a scraped one as it came out of the renderer, you can see his node is broken and the lower half is really noisy. All the faults are from the small-scale fractal scratch shader. You might notice, the scratches are quite symmetrical, too:


I see , thanks DandelO :)

dandelO

You can also blur reflections, Kadri, yes.
Use 'reflection softness' for this, that's when you will also need to think about ray traced 'reflection samples', in the second tab of the shader. The samples have no effect until softness is enabled.

Kadri

September 27, 2010, 08:52:45 pm #17 Last Edit: September 27, 2010, 08:57:25 pm by Kadri
Quote from: dandelO on September 27, 2010, 08:51:36 pm
You can also blur reflections, Kadri, yes.
Use 'reflection softness' for this, that's when you will also need to think about ray traced 'reflection samples', in the second tab of the shader. The samples have no effect until softness is enabled.


Thanks :)

j meyer

As for the symmetrical fractal scratches:could the symmetry be caused by the
objects UVs maybe?
Nice fire btw.

dandelO

September 28, 2010, 12:00:13 pm #19 Last Edit: September 28, 2010, 12:03:13 pm by dandelO
Quote from: j meyer on September 28, 2010, 10:23:57 am
As for the symmetrical fractal scratches:could the symmetry be caused by the
objects UVs maybe?
Nice fire btw.


Exactly, Yes.

Here's the map of the fractal on the model. You can see it has perfect symmetry from the centre of the model.