Vue 9 teaser

Started by AP, October 26, 2010, 11:07:17 pm

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AP

Not a Vue fan by any means but i had to point something out. Notice the "New Terrain Fractals" renders. The shapes look eroded to me. Eroded procedural or cleaver faking from a fractal type? I tend to think more the latter.

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Henry Blewer

It does help the terrain look more Terragen 2.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Tangled-Universe

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It does help the terrain look more Terragen 2, if Vue was stable enough to render (infinite) procedurals. ;)


The re-lighting option is cool though. I saw a comment on youtube and I agreed that the re-lighting is a big win over Terragen 2 as you can re-light atmosphere intensity and colour. You can dramatically change mood etc. for a whole image without having to re-render it.
There are probably culprits which we aren't made aware of, but still.

rcallicotte

This is likely not an unbiased point of view, but TG2's terrain just has that look that can't be duplicated no matter what happens in Vue (so far).

Not likely to get any disagreement, but I won't argue if you do disagree.
So this is Disney World.  Can we live here?

AP

The terrain in question is called Eroded Rocky Mountain Fractal so it is a procedural fractal but weather is replicates erosion or is just a cleaver way of faking it is anyone's guess.

Seth

the Relighting technology looks great ! Oo
what a really nice improvement :)

Tangled-Universe

Quote from: ChrisC on October 27, 2010, 10:47:31 am
The terrain in question is called Eroded Rocky Mountain Fractal so it is a procedural fractal but weather is replicates erosion or is just a cleaver way of faking it is anyone's guess.


Yesterday a couple of renders were posted showing this fractal. Not very impressed by what they did with it, but more importantly they mentioned that the fractal has a lot of parameters. I strongly think that the fractal is a bunch of existing fractal-functions combined with maybe some erosion-emulation functions as well.

AP

Posted where?

Well, erosion in some form is what i have been seeking.

TheBlackHole

TG2 already has (fake) fractal erosion in the Alpine fractal shader.
They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?

AP

I am aware of that shader but the context of the post here is of Vue 9 and it's new fractals. The Alpine Shader is OK but is in need of additional perimeters, being plugable for one thing. Being able to control talus/sedimentary flows and iterated deep erosive cuts would be heaven sent as one example. However, i am aware that these features are the holy grail of terrain software.

Tangled-Universe

Quote from: ChrisC on October 28, 2010, 10:24:53 pm
Posted where?

Well, erosion in some form is what i have been seeking.


Here:
http://thd777.deviantart.com/art/Rocky-Mountain-Procedural-184099421?q=in:digitalart/3d/scenes/landscapes+sort:time&qo=48

Can't seem to find the other one anymore...oh well.

You mean you're looking for procedural erosion?
That does not exist anymore. And with anymore I mean that some time ago a guy called Dmytry Lavrov made a procedural erosion shader for Mojoworld.
If I'm correct he has more or less abandoned Mojoworld and is working freelance now.

More info here:
http://dmytry.pandromeda.com/mojoworld/erosion_fractal/home.html

See here in this link for some other examples (scroll down a bit):
http://dmytry.pandromeda.com/volumetrics/index.html

AP

Yeah, i have seen that image. It represents not to good a version based on that fractal. Clearly the patterns are too fake in that example. Not rigid enough with very few octaves.

In the long term i am waiting/seeking for procedural erosion, who ever coughs it up first for everyone to use.    ;)

Dmytry Lavrov is adding his code into Houdini but i have yet to see any examples of it. Perhaps not for Houdini 10 or what ever the last version was.

Jack

October 29, 2010, 10:13:01 pm #12 Last Edit: October 29, 2010, 10:17:20 pm by wetbanana
I have been using vue intensily over the past month and i must say it has improved dramaticly since i last used it properly in vue 6.

clouds are far better if no better than terragen 2's now
its terrain fractals i find are just as good as terragen 2's
its material editor which i have always been a fan of creates great work flow and is a lot less of a headache when it comes to models than terragen.
but the winner for me is its integration into the big cg apps.
i myself am a 3ds max user and it intergrates flawlessly with max it renders superbly with mentalray and also vray, which is a big plus for archvis artists.

its ecosystem in terms of both plants and objects buts terragens populations to shame in terms of workflow and speed.
and also its 64bit  ;D
its developed very fast unlike terragen when was its last release um like 18months ago?
just my 2 cents.
My terragen gallery:
http://wetbanana.deviantart.com/

Tangled-Universe

Quote from: wetbanana on October 29, 2010, 10:13:01 pm
I have been using vue intensily over the past month and i must say it has improved dramaticly since i last used it properly in vue 6.


Completely agree by only looking at the work done with Vue. There's still a lot of crap, but more good to awesome work is being shown over the last couple of months.

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clouds are far better if no better than terragen 2's now


I'd like to see examples which prove your point, because this is one of the few things, besides true procedurals, where TG2 is much better at than Vue.

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its terrain fractals i find are just as good as terragen 2's


More flavours and thus more possibilities, I agree. However, stability?

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its material editor which i have always been a fan of creates great work flow and is a lot less of a headache when it comes to models than terragen.
but the winner for me is its integration into the big cg apps.
i myself am a 3ds max user and it intergrates flawlessly with max it renders superbly with mentalray and also vray, which is a big plus for archvis artists.

its ecosystem in terms of both plants and objects buts terragens populations to shame in terms of workflow and speed.
and also its 64bit  ;D
its developed very fast unlike terragen when was its last release um like 18months ago?
just my 2 cents.


Oh hell yeah you're right about these! Although stability in other 3D apps using Xstream is also not very stable if I should believe everybody's complaints about it.

Jack

vue 8.5 xstream runs absolutely flawlessly on max 2010 hardley ever crashes and when it does its due to max itself not vue.
Vue 8.5 clouds have better scattering than terragens.

here is some nice vue clouds


I really like the rock work here

My terragen gallery:
http://wetbanana.deviantart.com/