Jump! - Wip

Started by Goms, November 18, 2010, 03:30:48 AM

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Goms

Quote from: Tangled-Universe on December 04, 2010, 10:53:28 AM
You might try to make the trees a bit lighter by upping the diffuse colour value in the needle-shader. Increasing the translucency to about 0.7 will also work and don't forget to give it a bit of specularity for extra realism.

Are you going to put clouds back in? In the background for instance?

Thx, but the trees are stones ;)
i will add some texture etc later; i have to make some crop renders in a high resolution to see whats necessary.
And the clouds are rendering right now. ;)

Quote from: MacGyver on December 04, 2010, 11:15:21 AM
From this viewpoint right now it looks to me like the snowboarder is some 30 meters in size... just me or a scaling issue?

actually everything is nearly in real scale. but the snowboard is a little bit over-sized, yes. i will correct his, thx!


render in 1120*700 with detail 0.75 5AA and 2:2 GI +raytracing is currently @ 1.5h 60% done... maybe a little bit long.
Quote from: FrankB
you're never going to finish this image ;-)

Goms

and there it is. i don't like the clouds... will work on it :)
first one is what came from tg2 ,second one tone-mapped.


Quote from: FrankB
you're never going to finish this image ;-)

Henry Blewer

I like the first better, but I like how Matt's shading turns out straight out of the box.
http://flickr.com/photos/njeneb/
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Walli

very nice, like the first one better too

MacGyver

Also like the first one, less yellow-ish :)
What you wish to kindle in others must burn within yourself. - Augustine