Author Topic: Volcano Final -page 3-  (Read 14670 times)

Offline freelancah

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Volcano Final -page 3-
« on: February 21, 2011, 01:14:03 AM »
Ive been learning Houdini 11 for the past 2 weeks now and got inspired by the new pyro tools. Planning to simulate the volcano smoke in houdini and comp to a terragen render. Haven't decided yet if I will attempt an animation but will see..

Currently the lava is made by 2 surface layers with color and illumination channels. Mask originally built in geocontrol as is the rest of volcano.. No atmosphere in the render due WIP phase.. Im still working on the lava and suggestions and ideas are welcome..

It's just one sessions work and I have lots of stuff to solve in houdini before it will be done.
PS. added a houdini pyro test, just for fun. It still sucks quite a bit, but Im slowly progressing ;)
« Last Edit: January 04, 2012, 06:37:06 PM by freelancah »

Offline freelancah

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Re: Volcano WIP
« Reply #1 on: February 21, 2011, 01:17:17 AM »
Another pyro test:

« Last Edit: January 04, 2012, 08:09:40 PM by freelancah »

Offline Dune

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Re: Volcano WIP
« Reply #2 on: February 21, 2011, 06:15:58 AM »
This would be very 'cool' animated, indeed. How are you planning to do this; animate a round trip in TG2 and add the moving upheaval of smoke and flames from Houdini? Hard, but I can't wait to see your progress.

Offline freelancah

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Re: Volcano WIP
« Reply #3 on: February 21, 2011, 02:50:33 PM »
I was thinking something in the lines of that. I'm not exactly sure how to do it yet. I need to learn how to import/export camera so i can get things to match. I was considering comping the thing in AE and rendering the terragen scenes without atmo, if shot from above. It would be relatively easy to fake in postwork if no horizon is visible and it'd lower rendertime to around 1min/frame.
Also, I'm currently going thru a school course on AE so I would actually know how to use it now :D

Rendered another pre-shaded smoke test
The smoke moves way too fast but I think I like the overall shape. Need to do some texturing tests..

Offline TheBlackHole

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Re: Volcano WIP
« Reply #4 on: February 21, 2011, 09:38:38 PM »
This might be helpful for the lava flows. Just plug this into your shaders stack and blend the three surface layers by your lava mask. The layers are altitude-limited to give the effect that the fresh lava near the top is hotter than the cooler lava below, then at the bottom, the lava flows solidify into black rock.
They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?

Offline freelancah

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Re: Volcano WIP
« Reply #5 on: February 22, 2011, 06:37:54 PM »
Thanks TBH. I'l take a look in case I might use it! Here's a small update on the progress. Im having most of my trouble in houdini so will see if I get stuck there
« Last Edit: February 22, 2011, 08:30:13 PM by freelancah »

Offline Gannaingh

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Re: Volcano WIP
« Reply #6 on: February 22, 2011, 10:46:36 PM »
Yikes! That lava is sure looking hot!

Offline Metacomet

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Re: Volcano WIP
« Reply #7 on: February 24, 2011, 01:39:50 PM »
These pictures are great! I'm trying to work on volcano and this tgc will help me a lot! :)

Offline freelancah

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Re: Volcano WIP
« Reply #8 on: February 26, 2011, 01:33:52 PM »
Little update. I think the lava still needs some more work but think Il work on the surroundings for a change..
Metacomet: It's not really practical to share this file since the base is mostly made up with Geocontrol products: ter file, and the image masks. Folder for this scene is over 200mb with those masks..

Offline Dune

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Re: Volcano WIP
« Reply #9 on: February 26, 2011, 01:40:52 PM »
Great update, and with some effort this can be a stunner.

Offline Kadri

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Re: Volcano WIP
« Reply #10 on: February 26, 2011, 01:45:41 PM »
Great update, and with some effort this can be a stunner.

Yes! Great potential there  :)

Offline freelancah

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Re: Volcano WIP
« Reply #11 on: February 26, 2011, 03:15:47 PM »
Thanks guys. I did another render on the lava. What do you think? The displacement might be a tad bit extreme perhaps? But what about the color? Too hot?

Offline Henry Blewer

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Re: Volcano WIP
« Reply #12 on: February 26, 2011, 03:26:06 PM »
The color looks very good. I really think you have it almost perfect.
http://flickr.com/photos/njeneb/
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Offline Dune

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Re: Volcano WIP
« Reply #13 on: February 27, 2011, 07:46:48 AM »
Here's some reference... it's looking good so far, a little 'deeper glow' perhaps, but lighting it depends on being it a day or night scene I guess.

Offline freelancah

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Re: Volcano WIP
« Reply #14 on: February 28, 2011, 02:39:02 PM »
Wow I so did not get the scale on that from the small image!

Here's a little update. I think I made some progress with the lava shader and I think the left part needs some displacement similar to the right one. Any ideas?