Thanks to Bob, reminding me of my procedural road recently, I went back to working on it.
I'm happy to say I had a truly senior moment
resulting in a major break-through.
I finally figured out how I can "procedurally" (!) make the road follow the terrain in a natural looking way. Previously it really only worked on flat areas of a terrain, but now the road and the terrain blend together nicely....
The attached image is just a quick doodle to demonstrate this. I might post a few more images to show this.
I think I might eventually able to release this road on NWDA as a product - albeit due to its complexity, it's not going to be easy to understand for beginners.
Anyway, is there still demand for something like that?
Cheers,
Frank