My Procedural Road, *Final* pg. 8

Started by FrankB, March 08, 2011, 06:26:38 AM

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FrankB

Quote from: Kadri on March 16, 2011, 09:04:57 AM
And yes you can not meet everyone's expectations :)
If you get too much angry at us , throw it away and put a little human (or an animal) far away on the road.
It could get some kind of meaning for the ones like me who try to read too much deep into images ;)

Hahaha, funny idea :)
But no, I'm thankful, not angry. I don't get any crisis on self-worth when somebody points out something or even dismisses the entire render.

Frankly, I think that overall this is probably the most photo realistic render I have ever made. I'm happy.

Anyway, another render is underway. I've re-colored the car to white, fumbled with its refelctive settings a bit. I've also adjusted many sizes slighty (e.g. car a tad smaller, rock a bit smaller, etc...), added a tilt angle to all populations, added some flowers on the right side of the road, and a couple other tweaks. Let's see how this turns out. It will come in Full HD resolution. Give me 2 hours.

Oh, and I've reduced the verge-bulding.

Cheers,
Frank

Kadri

Quote from: FrankB on March 16, 2011, 09:24:44 AM
...
I've re-colored the car to white, fumbled with its refelctive settings a bit.
...

I don't know why , but white  was and is the most problematic color for me on objects in my renders.
I am curious how your render will look like  :)

bla bla 2

Il manquerai une animation de course de voiture sa pourrai le faire.   ;)


FrankB

#108
Here is the hopefully improved version.

BTW: I've lowered the exposure as you can see, but unfortunately this introduced banding in the sky. Sorry for that.

inkydigit

liking this one Frank!
looks like a great place for a spin,
the car paint looks better now too!


choronr

Oh my, didn't think one could make this piece even better - but, you did it. Looking at all aspects, the addition of the patches of flowers; the color of car change; and generally, the entire vegetation presentation with this lighting - right on Frank - tis a beauty! My version will be based on dandelO's road with a bit different POV; but, after seeing this one, I think I'll be making some changes.

Dune

That last one is MUCH better, Frank, almost perfect. But.... one more thing; your road really gets wobbly once it goes uphill in the distance. I really like the canyon as well!

FrankB

Thanks guys, I'm glad you like it.

@Oshyan: regarding your question - it will require a lot of work to tidy this up before it can potentially become a product on NWDA. I mean, I could release it quickly, but I rather spend some more time simplifying the whole setup further.

Cheers,
Frank

RArcher

I've been watching your progress with this Frank and it is such great work.  Lots of possibilities for great renders ahead!

Oshyan

The latest looks quite nice, but I still see issue with the car. In this case the dark windshield (tinted on a convertible?) and the "dead" headlights (they're glass, but no reflection/refraction?).

The rest of the scene is pretty spot-on, but personally I think the specular on the tar seams is a bit too sharp (is glow enabled?), and I could do without the flowers, they seem out of place. Otherwise I agree with you, your most photorealistic render to date. Great work!

- Oshyan

FrankB

Thank you all, glad you like it.

I can't help much about the car though. It is what it is I suppose ;)

Cheers,
Frank

airflamesred

Terragen - you can't beat it. Stunning Frank really

chris_x422

Beautiful render Frank!

Really naturalistic lighting that fits the environment perfectly.

Chris

Hetzen

#119
Awesome stuff Frank. I've enjoyed seeing how this progressed. My super critical comments would be.

I actually like the flowers you've put in. Just not so close to the road. That little bit of colour in the mid ground really convinvces you that 'this isn't the CG I'm looking for'. Heather has that colour flower. When you see the same model on the road side, that's when the game is given away I think.

From where the sun is, I can understand the car window choice. Difficult one that. In reality I guess, you wouldn't see anything at all, except perhaps very subtle smears in the specularity/refraction. The rest of the texturing looks right. The paint looks waxed. The tyres, dusty and matt. Shiny alloys?

The transition from tarmac into stones looks a little soft. I wonder if there's a way to get a sharp fall off with a 'cracked' plan mask. The bumps look right.

The repair lines in the road look a little too 'wet' in this environment. But in reality I guess, the tarmac would melt and reflect as you have it. Nice touch.

The road could be smoother.  ;) ;D (The method Ive found, I'll gladly post at some stage, doesn't work with pre displaced landscape. It has to work in colour space before you displace the landscape. Which is a different way of working.)