Started by Draigr, April 09, 2011, 01:59:22 pm
Quote from: Draigr on April 10, 2011, 03:52:33 amExactly, I have a lot of variation. I tested dozens, if not hundreds of different combinations and settings. What I want to know is. What exactly do each of the settings do to light? Specifically. Let's go even more specific:Haze Density: Pretty straightforward, does occasionally produce strange effects though.Haze Horizon Colour: It's the color of the air. Smog is an example of this.Buesky density: I use it to change the sky so it's more silvery for desert renders. This is done by reducing the level. Adding more is good for darker sky; sunsets or moon renders.Bluesky horizon colour: This is the lighter blue of a normal daytime sky. It can be changed to make city light pollution. Bluesky additive: Sort of. But not really. (Not sure here, sorry)Redsky decay: Sunsets Yay! Haze exp height: I think of this as how high the haze extends upwards. Los Angeles (?) has an inversion effect caused by the atmosphere heat inversion. This limits the haze's height.Bluesky exp height: Again, no idea at all. (Not sure)Ceiling adjust: Mars' atmosphere is less dense and not as high as Earth's. This setting allows control of how much height the atmosphere has. One of the moons of Jupiter has a very low atmosphere.Ceiling: Or this one. It seemed to break things... (Not sure)Floor: This one allows you to control how the sky is rendered. Let's say you have disabled the planet. You add an object to be rendered, but the bottom of the atmosphere shows up and looks wrong. This allows you to adjust the atmosphere so it will look correct. (This is a guess from the days of using VistaPro.Yeah. I'd like specifics on each of those. Especially how they effect light.
Quote from: Oshyan on February 15, 2012, 08:36:10 pmEXR is an image format. Photoshop can load it, as can some other image editors/viewers. GIMP should load it if you need a free option. Not sure how it will address your questions though.- Oshyan