Author Topic: Waves, once more  (Read 17208 times)

Offline Dune

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Re: Waves, once more
« Reply #15 on: April 18, 2011, 06:49:12 AM »
It took 5 hours, but the soft shadows were partly to blame. I even tried to restrict the real water to the front with a distance shader and have the rest covered by a reflective (RT) shader for time's sake, but I couldn't get it to work properly (yet). Trying to work it out took more time than rendering the water  :P
@ Kadri: No railway method here, but something completely different.
« Last Edit: April 18, 2011, 06:51:55 AM by Dune »

Offline ajcgi

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Re: Waves, once more
« Reply #16 on: April 18, 2011, 11:16:21 AM »
Having done a lot of ocean work recently, but outside of Terragen, I've one question... can you make this move?  ;D
I'd be really interested in finding out if it's possible. A convincing animated shoreline at this sort of angle normally involves some cheating with compositing and the like, but to get the wave movement right would be brilliant given tg2's lighting and so on.

Offline Zairyn Arsyn

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Re: Waves, once more
« Reply #17 on: April 18, 2011, 12:50:05 PM »
wow!, dune your renders are groundbreaking stuff, and that last render looks really great  :)

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Offline Kadri

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Re: Waves, once more
« Reply #18 on: April 18, 2011, 04:44:53 PM »
...
@ Kadri: No railway method here, but something completely different.

OK! Thanks , Ulco  :)

Offline dandelO

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Re: Waves, once more
« Reply #19 on: April 18, 2011, 04:51:38 PM »
Well. Might as well throw in my towel then, Ulco's got it covered! :D
Last one looks really cool, man.
I like how lots of us end up down the same roads in here every now and again, whether it's snow, roads, waves, colour variation, whatever, it's cool to see all the different ways of skinning the same cat that each different person uses.

Offline Dune

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Re: Waves, once more
« Reply #20 on: April 18, 2011, 05:28:20 PM »
Hi Martin, I just added my opinion to your thread (telling you you're all wrong  :D :D :D ). I'm still following the method I also have at NWDA, with a get altitude, sinus, displacement, then subtract this from the basic terrain, and you have your basic waves. But then a bit more complicated. There's one rendering now, which is a little better than the last one.... coming up.

Offline Dune

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Re: Waves, once more
« Reply #21 on: April 21, 2011, 07:03:55 AM »
Another try... now for some landscape.

Offline max_thehitman

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Re: Waves, once more
« Reply #22 on: April 21, 2011, 08:17:40 PM »


WOW! that looks great! Most excellent scenes!
Reminds me of some places I was in Africa by the sea.

Offline Dune

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Re: Waves, once more
« Reply #23 on: April 22, 2011, 07:16:38 AM »
It's still very hard to get right, but at least I have some other shapes here... broke it off, because it was taking too long.

Offline max_thehitman

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Re: Waves, once more
« Reply #24 on: April 22, 2011, 03:24:44 PM »

Now that was looking super. Really nice. So sad you closed the render just when it was
just about to finish. I will suggest to render it again once more. Its really good scene.
Congrats!
The bird on the seashore is also a great idea too.


Offline Henry Blewer

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Re: Waves, once more
« Reply #25 on: April 22, 2011, 05:13:44 PM »
I think waves maybe the hardest phenomena to re-create. You are close, don't get discouraged.
http://flickr.com/photos/njeneb/
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Offline Dune

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Re: Waves, once more
« Reply #26 on: April 23, 2011, 06:25:16 AM »
Quote
You are close, don't get discouraged.
Not as close as Jon is right now, and I am getting a little frustrated, as it is so hard to get right. But I've got another idea...

Offline Dune

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Re: Waves, once more
« Reply #27 on: April 23, 2011, 03:11:54 PM »
Here's the other idea. Still needs work and there are two minor artifacts in the sea, but alas.
« Last Edit: April 23, 2011, 03:25:38 PM by Dune »

Offline Henry Blewer

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Re: Waves, once more
« Reply #28 on: April 23, 2011, 04:41:37 PM »
You're coming along. The curlers near the shore look good. I think more need to be added; this is probably part of what you are working on...
http://flickr.com/photos/njeneb/
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Offline Hetzen

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Re: Waves, once more
« Reply #29 on: April 23, 2011, 06:10:15 PM »
Nice work Ulco, I completely sympathise with this subject being frustrating to crack. I think there's a way for you not to have to use a twist and shere node to get the curlers, which I'll need to check out at some stage. But from curler to break is quite quick, so I think we don't have to get too tied down with that part of the wave shape.

I've kind of ditched the water shader too, as it's quite render costly, and the look I'm after has quite a lot of foam on the shore edge. I've used something similar to your quick water shader set up you posted the other day.