Author Topic: Waves, once more  (Read 17742 times)

Offline choronr

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Re: Waves, once more
« Reply #30 on: April 23, 2011, 06:14:33 PM »
Each iteration is bringing forth improvement. Time, patience and stick-to-it-ivness is on your side. I hope sometime we all will learn how to do this.

Offline Dune

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Re: Waves, once more
« Reply #31 on: April 23, 2011, 08:11:27 PM »
Update, with another feature I found, foamy water washing up the shore. Still needs perfection....

Offline Seth

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Re: Waves, once more
« Reply #32 on: April 23, 2011, 08:13:11 PM »
very nice water

Offline Seth

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Re: Waves, once more
« Reply #33 on: April 23, 2011, 08:13:28 PM »
can it be animated  ?  ;D

Offline Oshyan

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Re: Waves, once more
« Reply #34 on: April 23, 2011, 08:16:43 PM »
That latest one looks really good, like a lake shore or maybe a bay, where the waves are calmer.

- Oshyan

Offline Dune

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Re: Waves, once more
« Reply #35 on: April 23, 2011, 08:18:03 PM »
I can lift the waves as high as I want, maybe make a tsunami. I don't know about animation; that's not really my thing. It might. I might try...

Offline choronr

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Re: Waves, once more
« Reply #36 on: April 23, 2011, 08:20:17 PM »
This latest iteration looks outstanding.

Offline Kadri

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Re: Waves, once more
« Reply #37 on: April 23, 2011, 08:36:24 PM »

This look very close to the real thing , Dune .

Offline Hannes

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Re: Waves, once more
« Reply #38 on: April 23, 2011, 09:48:24 PM »
Holy cow, this looks so real!!

Offline Mor

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Re: Waves, once more
« Reply #39 on: April 24, 2011, 05:06:36 AM »
The latest one looks very real. Great job Dune!

Offline Henry Blewer

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Re: Waves, once more
« Reply #40 on: April 24, 2011, 02:42:55 PM »
You got it! Looks very realistic. Animating this will make for a whole new set of difficulty I would think. This is way beyond my skills.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Offline Hetzen

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Re: Waves, once more
« Reply #41 on: April 24, 2011, 03:34:27 PM »
That's looking very good Ulco. The texturing is perfect. You've blended your sine bands in very well.

I'm not sure, but doesn't the water shader restrict altitude readings, I seem to remember when we were first playing around with this that the altitude settings in a surface layer after a water node doesn't really work.

Offline mhaze

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Re: Waves, once more
« Reply #42 on: April 24, 2011, 04:43:33 PM »
Wow best yet

Offline mesocyclone

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Re: Waves, once more
« Reply #43 on: April 24, 2011, 04:56:05 PM »
Wow this is beautiful... Very realistic! Great work!

Offline max_thehitman

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Re: Waves, once more
« Reply #44 on: April 24, 2011, 11:42:57 PM »


The recent update to that second scene image is absolutely amazing.
How did you create that foamy water effect? The whole scene is really excellent!
Many congrats on a fine job well done. I hope one day to be able to create such
a scene too.


 

anything