Author Topic: Blowing - Trees - 1280x720px page 6...  (Read 33349 times)

Offline dandelO

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Re: Blowing - Trees update page 2 - WIP
« Reply #30 on: April 26, 2011, 05:09:22 PM »
If you have the animation capability then I might give you a shout at some point, man. :)
I only have a little dual core@2ghz to render on so things can get a little tedious sometimes if each frame takes any longer than a minute or two.

Offline Themodman101

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Re: Blowing - Trees update page 2 - WIP
« Reply #31 on: April 26, 2011, 05:11:54 PM »
Yeah I have everything, My school is awesome that way.. Well not everything, I have animation at least. XD

Okay well send your file when you want to, I generally am away at school 8 hours a day. so its not like its a problem.

Offline dandelO

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Re: Blowing - Trees update page 2 - WIP
« Reply #32 on: April 26, 2011, 05:15:06 PM »
Seth, imagine your test forest or, Ecoute ta Nature(with maybe a slower camera path in that one to see the blowing). Those would look even more amazing!

* Frame 105 now...
« Last Edit: April 26, 2011, 05:17:56 PM by dandelO »

Offline dandelO

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Re: Blowing - Trees update page 2 - WIP
« Reply #33 on: April 26, 2011, 06:15:28 PM »
Doubled the length. Excuse the Cinepak compression and the further Youtube degradation. I'll try and get the HQ one up on Vimeo later.

Render detail=0.75 AA=4.


* This post will take away my current post count so I'll immortalize it here.

30444-0

;)

* HQ version uploading to Vimeo. Weirdly, the 30 minute waiting time for a free account upload seems to have been raised to 1 hour 20 minutes, gah! ...
« Last Edit: April 26, 2011, 06:45:05 PM by dandelO »

Offline RArcher

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Re: Blowing - Trees update page 2 - WIP
« Reply #34 on: April 26, 2011, 06:45:08 PM »
This is all really impressive.  Since the Raytracing objects became available I haven't messed around with the older style of rendering the objects.  Are these tests all done using the "Medium Quality" setting?  Have you tried anything using "Ultra Quality"?

Offline dandelO

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Re: Blowing - Trees update page 2 - WIP
« Reply #35 on: April 26, 2011, 07:09:59 PM »
Hi, Ryan. These tree tests used medium quality, I forgot to change it here. Doh!

The grass ones used 'very high quality'. I didn't see much difference between that and ultra, to be honest.

Offline dandelO

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Re: Blowing - Trees update page 2 - WIP
« Reply #36 on: April 26, 2011, 07:20:51 PM »
Cool. I just ran a test on 'ultra' on an arbitrary frame... Turns out it was 1/4 faster to render. Work that one out.

30448-0

Offline dandelO

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Re: Blowing - Trees update page 2 - WIP
« Reply #37 on: April 26, 2011, 07:30:03 PM »
Vimeo link; http://vimeo.com/22905125

Still looks a bit dodgy because it's resized up to fit the window. It should be at the size of the frames above. Oh well.


View it at the correct size without stretching on my site.

https://sites.google.com/site/d4nd310/animations-1
« Last Edit: April 26, 2011, 07:35:40 PM by dandelO »

Offline inkydigit

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Re: Blowing - Trees update page 2 - WIP
« Reply #38 on: April 26, 2011, 08:39:07 PM »
I can smell the pine...super work!

Offline max_thehitman

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Re: Blowing - Trees update page 2 - WIP
« Reply #39 on: April 26, 2011, 08:39:34 PM »
Your an amazing and gifted artist! *Big Applause*  8)
Thatīs a really cool movie and extra cool special effects craftsmanship.
Amazing!



Offline Matt

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Re: Blowing - Trees update page 2 - WIP
« Reply #40 on: April 27, 2011, 11:53:14 AM »
dandelO,

Since when were displacements in TG limited to the normal? You can displace objects in any direction using a Redirect Shader ;) Go do your magic...
Just because milk is white doesn't mean that clouds are made of milk.

Offline dandelO

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Re: Blowing - Trees update page 2 - WIP
« Reply #41 on: April 27, 2011, 11:58:28 AM »
Hi, Matt. I tried and found that the tree trunks just seemed to be getting thicker and thinner as the noise rolled over them. Maybe I just had the scales too small so it looked that way, I'll see if I have any temp files to show what I mean. Cheers. :)

Offline Matt

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Re: Blowing - Trees update page 2 - WIP
« Reply #42 on: April 27, 2011, 12:05:06 PM »
Your noise scale would have to be much larger than the width of your trunks and branches, and then you won't notice much change in thickness. But, if you think about it, you need the scale to be much larger anyway, because trunks don't bend as much as leaves!
Just because milk is white doesn't mean that clouds are made of milk.

Offline dandelO

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Re: Blowing - Trees update page 2 - WIP
« Reply #43 on: April 27, 2011, 12:06:33 PM »
I don't have any now, the images are all overwritten. I'll try again after.
I must have just went with too small a scale for the tree trunks. Shame, I'm 70 frames into another 120 just now. :D
« Last Edit: April 27, 2011, 12:08:40 PM by dandelO »

Offline jo

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Re: Blowing - Trees update page 2 - WIP
« Reply #44 on: April 27, 2011, 12:37:11 PM »
Awesome stuff dandelO :-).