Hi folks!
Hope someone can help me with this...
The question is...: I have a surface layer with an image shader (something like rocky ground or soil, or grass), now I want a path going through it (by using a texture of stones, gravel or so)...but how does that work?
First I thought by restricting a new surface layer to specific heights (using the alteration) could work, but when I have an almost plain surface this of course doesn´t work.....
I think maybe adding the surface layer with grass/soil etc, then adding a mask? But I have no clue at the moment how this should work....
I can imagine that when I´m able to add a mask or so, I can fill the part which shows the path with a second image map shader that is my path (like gravel or stones).
I hope this doesn´t sound too confusing....can anyone help me with a quick description how to achieve that, please???
Aenea