Okay guys!
Here we go! There´s only one problem left.....but I´ll talk about it in the end....
I got this damn path working INCLUDING a texture for the path itself YAY!!!!!!!!
okay, I describe quickly how I did it, you can also see it in the tgd attachment. I used a simple terrain for practise, but it´s 1:1 adaptable to my lighttower tgd....*lol*
Okay:
1. Created a Surface layer 01: -got a child layer named image shader map 01 (texture is galenslater.jpg)
2. Created a Surface layer 02: -checked fractal breakup and used an image map shader 02 as breakup shader (this is my path
mask, the white-black mask, where the path is BLACK)
3. Created a Surface layer 03: -again checked fractal breakup and used an image map shader 03 as breakup shader (this time
it the other path mask, the reversed path mask where the path is WHITE)
4. Checked "blend by shader" in the image map shader 03 and added an image map shader 04 with the texture for the path
(path2.jpg)
Then I connected image map shader 04 to the input node of the image map shader 01 and VOILÁ....it´s done.
I´m almost sure that there´s surely another way to get the same results...but after fighting several evenings with this stuff I´m really happy that this part has worked for me now.
Okay, I talked about this "little problem".
As you see in the attached picture, the path is wonderful in the middle of the picture (meaning that the size is at 1 in the settings).
Well, for my special lighthouse tgd, I need the path smaller and down the left corner, so I scaled it down to 0.43....yeah, with the effect that not only the path went smaller....everything else went smaller too, meaning my surface layer 01 with the galenslater image texture as well....it is only one quarter of the former size, the rest is all black....and I´m sure that´s the reason why in the preview these black parts appeared as path.jpg....
So my question is: What can I do to scale the size of the image mask down so my path has the right size but doesn´t cut off the image textures? There are pictures in the attachment to show you what I´m referring to. Maybe someone has an idea?
It´s the same problem I already had before....but I think these pictures are much clearer showing what I mean....(I kept the textures a bit unrealistic huge, but so you can see it more clearly)
I hope my little instruction can help others to avoid these troubles *lol*
Otherwise...if there´s an alternative way....I´m listening *lol*
Hope someone can help me to overcome this last problem
Thanks for all your help....all your advises lead me finally into the right direction....but sometimes you have to sit down and try like hell what every little checker, addition etc does to your picture....it´s a real challenge to figure some things out.....puhhhh
Aenea