I was just thinking about doing a set of rivers for NWDA, so you guessed my thoughts, Jonathan. I got another idea yesterday and made this version with a downhill stream. The only problem I now encounter is that I can't assign a wet river's edge by height (distribution shader). I would need a method where I can take the water's height, add 10 cm and use that as a mask for the terrain. Picking my brain like mad, but it may even be impossible. Maybe the blue node heroes know, or maybe I'll come up with a solution after all. This is masked the same way as the river, just a little wider and without the water area itself.
The 'older' version is on the shelf for now, here's the latest.