Rapids

Started by Dune, October 30, 2011, 03:38:13 AM

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Dune

They're not rapids yet, but testing some things...

mhaze

Excellent start, as an ex canoeist this looks like many a upper section of a creek i've paddled, needs more boulders in the stream though.

Zairyn Arsyn

looks like something i have paddled
this looks pretty good so far, just needs those exposed rocks / fake stones to make it into a true rapid.

WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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Henry Blewer

Are you using get altitude underneath the water object? I tried something like this about a year ago. I was never able to get it to 'function'. I also was trying to get turbulence downstream from shallow areas and rocky up-crops.

Looks good. The water is nice and rough.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Jonathan

That's the first time I have seen river water look like it should! Great work Ulco!
Every problem is an opportunity, but there are so many opportunities it is a problem!


inkydigit

I especially like the riverbank vegetation...!
a dinghy/canoe/kayak next??

cheers

J
:)

Dune

#7
@Henry: No, it's a warped river (SSS) with waves and twist&shear (not very obvious) warped with it to keep it's PF's following the river. I try to get fast rendering water by using a default shader for the coloring of the distant part + reflective shader, and only a transparent water shader for the front 10m (you can see the transition). Then this milky color all over + foam on the (breaking, not very obvious yet) wave tops + some remaining whirls of foam + foam where the (now working on them) rocks lay in the water. And some good detail underwater to show the trout (it's there!), but the latter (render detail settings @ 0.5) cost an enormous time, so I deleted it again. More to come, hopefully.  

Added some renderparts...

Henry Blewer

It's hard to get the turbulence downstream from the rocks in the stream to work. This is coming along nice. If it can be done, I'm sure you'll figure out how.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Zairyn Arsyn

now it looks more like a true rapid with the rocks in there.
the river/water turbulence looks nice, impressive.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

ra

Very convincing work! Awesome!
Mouthwash? We don't need no stinking mouthwash!! [MI2]
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http://dinjai.deviantart.com

:)

the moss on rocks could work as leaves under trees in a fall picture. good water, add ripples parallel to shore and good

Cyber-Angel

Vary nice, looks either class one or two closer to class one I would think!

Regards to you.

Cyber-Angel

bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

A few clicks further up the line. The water is getting there, although I don't like it when water hits soil/rocks and there's a harsh separation. Using RT reflection helps on shore reflectivity, but takes ages, so in the latter versions I added some fake watery/foam remains just where the water hits the rock/soil.
I also didn't like the rocks. Smoothing before the rocks' layer wasn't an option to get the ground displacement out of the rocks, as the whole river disappeared then. I will smooth out the basic terrain instead, and add small displacements after the rock, inversely blended by the rocks themselves. If the small ground displacements are necessary anyway. I want to have mostly smooth rounded rocks in the water, so that's next. And some (more) large boulders at the sides. Regarding vegetation: I made some new grasses, tried the (fall) spruce, but I have to think of something else.... work to do.
Here are the latest iterations: