Soft Shadow work around (with image)

Started by moodflow, June 02, 2007, 11:17:44 PM

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rcallicotte

Volker, the first image's background trees look better, more realistic.  But, I prefer the harsher, more contrasty and seemingly clearer foreground trees on the first picture.
So this is Disney World.  Can we live here?

moodflow

#31
Nice work on those images Volker!  The quality is WAY better on the soft shadows image, (but might need the sun strength brought up a bit as it appears slightly darker).   I've recently found the soft shadow technique might require stronger lights, as there is more 'shadowing' in the image.

Anyway, I bet some of top TG2 images posted so far (for example Luc Bianco's and such) would look even better with the soft shadows implemented.  In fact, I am rebuilding some of my "to render" scenes to feature that soft shadow lighting.

Great explanation on the lite versus huge .tgc files.  You explained it perfectly.  That is exactly why I made 2 separate clip files.

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old_blaggard

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Volker Harun

Calico, the problem with those distant trees is that they'll cause a noise pattern which increases with distance and density.
I bet that this noise is reduced by the softer look.
The matter of realsim is very subjective I guess. It depends on where you live and the place's climate.
Another subjective point is that I would prefer the foreground trees even softer ;D

Moodflow, I agree - I would rerender quite a bunch of my old files if they'd exist (dataloss after deleting a backup ;D)
Attached is the finished render with curves to brighten it a bit up.

OB: Merci - I hope you enjoyed your trip  :)

rcallicotte

Yes, yes.  This is much more realistic.
So this is Disney World.  Can we live here?

sjefen

This is great, but I think you should put some clouds in there.
On a clear day like that the shadows are pretty sharp.
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Volker Harun

#36
Sjefen, these were my thoughts.
The light scattering due to overcast is not that strong on objects like I wish it were.
Another point might be that my AA-settings were quite low as always. A very silent voice in my head tells me but that AA will not work that good on objects ... wait and see.
I kill that overcast-heavy haze render now as it is not promising and'll go for AA.
Volker

moodflow

Volker,

The finished image looks great! 

I'll post some of mine once they are done.
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BPauba

Great work Volker, the leaves look fantastic!

rcallicotte

heading in the right direction...

Good job, Volker.
So this is Disney World.  Can we live here?

digidon

This subject has been covered extensively.  Nothing in this post is new, concerning soft light.  But, I had to experiment with some of the lighting options myself just to see first-hand what effect they produced.  Then, since I had the results, I thought I might as well post them.
http://www.higherworld.com/lighting/

moodflow

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moodflow

Soft shadows via diffuse light (using a light dome):

This would simulate more of an overcast day.  It has more of that "image based lighting" look to it, though still more work to do.

The rendertimes go sky-high on these, even more than I expected, but the results are nice.
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old_blaggard

The results are pretty nice.  Good work!
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Volker Harun

The result is wonderful - must be a huge setup.
The herbs on the second image look very convincing.