Occlusion/cavity detection

Started by alessandro, August 20, 2013, 06:21:28 pm

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There is a shader, or a possible function that is able to return the occlusion or cavity map on a certain terrain (geometry) ?


Not yet, but it's been requested before and I agree it would definitely be useful. Something we'll be thinking about for a future update.

- Oshyan


Very good Oshyan, that would be really useful, looking forward to it.