Occlusion/cavity detection

Started by alessandro, August 20, 2013, 06:21:28 PM

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alessandro

There is a shader, or a possible function that is able to return the occlusion or cavity map on a certain terrain (geometry) ?
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Oshyan

Not yet, but it's been requested before and I agree it would definitely be useful. Something we'll be thinking about for a future update.

- Oshyan

alessandro

Very good Oshyan, that would be really useful, looking forward to it.
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