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Occlusion/cavity detection
Occlusion/cavity detection
Started by alessandro, August 20, 2013, 06:21:28 PM
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alessandro
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Posts: 250
Location: Florence, Italy
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Occlusion/cavity detection
August 20, 2013, 06:21:28 PM
There is a shader, or a possible function that is able to return the occlusion or cavity map on a certain terrain (geometry) ?
www.artstation.com/artist/alessandromastronardi
www.facebook.com/alessandromastronardi.wildlifeartist/?ref=bookmarks
Oshyan
Former Staff
Posts: 13,674
Holy snagging ducks!
Location: Outland, CA, USA
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Re: Occlusion/cavity detection
#1
August 20, 2013, 06:24:32 PM
Not yet, but it's been requested before and I agree it would definitely be useful. Something we'll be thinking about for a future update.
- Oshyan
alessandro
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Posts: 250
Location: Florence, Italy
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Re: Occlusion/cavity detection
#2
August 20, 2013, 06:25:40 PM
Very good Oshyan, that would be really useful, looking forward to it.
www.artstation.com/artist/alessandromastronardi
www.facebook.com/alessandromastronardi.wildlifeartist/?ref=bookmarks
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