cannot create instance cache for grass clump population

Started by freedomfries, September 18, 2013, 03:00:24 am

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freedomfries

It would be very useful to be able to create an instance cache for the terragen grass clump object, like you can create with other imported objects. You can get some very heavy grass population to look good, creating an instance cache would be great!

Thanks

cyphyr

Works for me ... Are you still having problems with this?
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freedomfries

where do you do it? if you create a population from the grass clump object, rather than import some grass object, you don't have the same option to create an instance cache.... I guess I can always create a grass look from imported objects, but that is a workaround.

yossam

It works for me also..................it is located the same place it would be for an imported population.

Oshyan

Perhaps you have an old grass clump clip file or TGD that you're using and it is a Populator v3, rather than the newer v4 (which supports caching; v3 does not).

- Oshyan

freedomfries

ah that would explain it... This project was started under tg2...

Thanks for clearing this out.