cannot create instance cache for grass clump population

Started by freedomfries, September 18, 2013, 03:00:24 am

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It would be very useful to be able to create an instance cache for the terragen grass clump object, like you can create with other imported objects. You can get some very heavy grass population to look good, creating an instance cache would be great!



Works for me ... Are you still having problems with this?

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)


where do you do it? if you create a population from the grass clump object, rather than import some grass object, you don't have the same option to create an instance cache.... I guess I can always create a grass look from imported objects, but that is a workaround.


It works for me is located the same place it would be for an imported population.


Perhaps you have an old grass clump clip file or TGD that you're using and it is a Populator v3, rather than the newer v4 (which supports caching; v3 does not).

- Oshyan


ah that would explain it... This project was started under tg2...

Thanks for clearing this out.