Free 3d people model set

Started by Kadri, March 09, 2014, 11:00:13 AM

Previous topic - Next topic

Kadri


I just saw this on the Lightwave forum:

http://xoio-air.de/2014/3d-people-model-set/

Max and OBJ versions are included.

Dune


archonforest

Great...thx for sharing the link. :)
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

yossam

Fantastic.............thanks Kadri.  :)

N-drju

This is something I waited for for a very long time! Thanks Kadri and please... moahr, moahr! :D
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"

Kadri


:)

Did anyone tried these in TG3 ? Any problems?

matrix2003

Yeah I tried as an OBJ and got no people. More like a wall!  :P
***************************
-MATRIX2003-      ·DHV·  ....·´¯`*
***************************

Kadri

#7
Quote from: matrix2003 on March 10, 2014, 07:19:26 PM
Yeah I tried as an OBJ and got no people. More like a wall!  :P

Thanks!I will try it too then.

Edit: I broke the file apart.There are 1 people in one OBJ file now.
        But i was lazy to assign the image maps.
        If anyone wants to do this or in a better way please post them here if you want to.

Edit: Sorry removed the file

Kadri

#8
Second part.

Edit: Sorry removed the file

jaf

I loaded it (obj) into Lightwave and deleted the "wall/floor" plane and flipped the models 180.  Ran it through Poseray and it rendered out okay in TG3.  I'll have to figure out how to apply the maps though.  I also saved each person out individually.

I did notice there were 137485 non-planar poly's and 126 >4 vertices in the whole group.  Poseray will take care of those.  They do scale out to about 6 foot tall though.
(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem,  EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02

Kadri

#10

Jaf the individual files above are saved from Poseray but i haven't changed anything.
I have only repositioned them.

j meyer

Had a look at the models and in Wings3d they opened with many
creased edges spread randomly over the figures,which happens
quite often with 3dsmax generated objs btw.
The inner edges of the eyelids should stay creased the others not.

Kadri


I haven't tried them in TG3 but they don't look suited for closeup images.
Other then that they might be good enough probably.

archonforest

Kadri, can u tell me how to apply the textures on these models? 
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Kadri

#14
Something like this.You can change it in the way you want.

But be aware , i looked at the files i posted they need serious work to be better as J meyer mentioned.
Using the originals and making changes from there is probably better

Put this file where the obj objects and textures are and load it from there.

Edit:Sorry removed the file.