Procedural shaders for models

Started by j meyer, March 11, 2014, 12:54:37 PM

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bobbystahr

I as well...customized down loads...love it
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

j meyer

Cool! I'm really glad you guys like the idea.

Cleaning the network is done.Now I only have to write some notes and
to do the assembly and then shipping.


choronr

Thank you Jochen, received the model file early this evening and just started to open it and are doing some studying. Looking forward to using it in my latest project.

TheBadger

Thanks J.

I think I was confused by something someone wrote.
Will I be able to see your shading work. Or is this TGO only with no shading (no TGD)? I don't have any scenes now or planed that I need a car. But I would love to see how you did all of you work in TG on your model. Would that be possible, or am I taking advantage of your generous nature? Dont be pressured and feel free to say no. But thats the part I personally am interested in.

Thanks for everything else too.
It has been eaten.

bobbystahr

It's quite good as a  'model as tutorial' on shaders TheBadger.....been quite a few revelations so far.
a TGD is essentially a scene file but this is a .tgo, fully textured.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

TheBadger

#50
Ah, so its completely finished as a TGO. Not a raw model that we should texture our selves? Well ok, then now finally I understand the point of all this perfectly ;D HA! Its cold out here in the dark.

TY

By the way. The last image on the last page looks like a photo to me. If I saw it on the web someplace else i would just think it was a photo. I would have to really get my eyeballs in there to pick out any CG.
It has been eaten.


j meyer

Thanks Kadri! :)

Indeed,as Bobby already pointed out,it comes fully textured,Michael.
Just the metallic shader attempts are not included,but I could post
them here,if you or anyone else wants to see those,too.
The texturing a raw model contest/competition will follow later on,maybe
as a part of the quarterly owners club meetings.  (a joke of course!)
And don't miss the Terragen Explorers Trophy!  ;)


This is a very nice experience so far. :)




bobbystahr

Quote from: j meyer on March 26, 2014, 12:43:26 PM
Thanks Kadri! :)

Indeed,as Bobby already pointed out,it comes fully textured,Michael.
Just the metallic shader attempts are not included,but I could post
them here,if you or anyone else wants to see those,too.
The texturing a raw model contest/competition will follow later on,maybe
as a part of the quarterly owners club meetings.  (a joke of course!)
And don't miss the Terragen Explorers Trophy!  ;)


This is a very nice experience so far. :)





I'd be up for that but as I'm functionally colour blind I'd have to be allowed to use image maps as well....but TG has them for folks like me...gratefully
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

j meyer

And a crappy rudimentary Lopo driver.
Should be sufficient enough for anything but close ups,hopefully.

[attachimg=1]

Most likely it won't fit with other car models.

bobbystahr

Cool...that'll fill the empty spot and fine for medium distance shots which most of my stuff involving autos in a scene are....most generous and thoughtful.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

That's super of you, Jochen. Just what was needed to get this (terrific) thing moving.

choronr

Thank you Jochen for your generosity; and, this will fit perfectly.

bobbystahr

Quote from: Dune on April 07, 2014, 12:47:01 PM
That's super of you, Jochen. Just what was needed to get this (terrific) thing moving.


sly pun Dune....hee hee hee
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

j meyer

Thanks guys,glad you find it acceptable. :)

Inspired by Ulcos awesome maglev pic with the noisy light beam
I tried it myself yesterday and this is what I ended up with.

[attach=1]

Atmo quality set to 64 samples
cloud layers Edge sharpness set to 0.25;anything else on that tab default;
quality set to 18.(it started to look better at qual 12,but was still too much)
Rendertime increase about 40-50%.In other words from e.g. 10min to 15min.
Imagine that with soft shadows on. ;)