Unfortunately I have to inform you that the Glass parts,
especially the windows don't render like before anymore
in TG 3.2. My guess is that the new Glass shaders feature
where you can choose if the geometry is treated as one-sided
or two-sided has changed the water shaders behaviour also,in
that this feature should have been added to the water shader
to make models that use this shader work like before.
The water shader now seems to treat a surface as two-sided
always,I assume.
[attachimg=1]
So,unless Matt knows an easy fix for that,we have to replace
every water+refl shader combi on our models with the new
glass shader.
Sorry for that inconvenience.
Let me know if you need assistance.