Procedural shaders for models

Started by j meyer, March 11, 2014, 12:54:37 PM

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Dune

It looks great but, you must explain the settings more. Quality 18!  :o That's the render quality? Was it the high atmo settings that reduced grain? Was it necessary, the 64 I mean? And did you use a light source or spotlight? The latter probably if you say there's no soft shadows on.

j meyer

#61
As you have noticed yourself meanwhile  18 is the cloud quality.
Render quality and AA were at default iirc.
As for the grain reduction the grain seems to be in the atmo and the clouds
so actually it was necessary to go with increasing both atmo samples and
cloud quality.Maybe 48 samples (atmo) would do aswell,was running out of
time so I went from 32 samples,which was definitely not enough,to 64 samples
directly.
Yes,spotlights.


Edit:Render detail was 0.6,not default.

bobbystahr

#62
Coincidentally I have been working with the spotlight for Ade's lighthouse and came up with this. I found the most improvement, after I reached the default limits in the Free version, was to boost the spotlight soft shadow samples. In this they are set to 30 with max defaults on the render, no messing with GI or AO in this. This tiny render took 1:20:37 to render so a 1270x714(free max size I prefer)I reckon it would be close to 24 hours.

I should add that I used the Atmosphere and not a cloud fog. I set the samples to 160(just added a zero to the default, lazy I know)
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

j meyer

Wowie zowie Bobby and still some noise visible,too bad.
Like Ulco said,better no light beams for the time being.

Kadri


Actually it is interesting that the sun light source is so faster to render then the other lights.
I would like to know why that is if it is easy to tell someone like me who doesn't do programming.
But in this state i don't use them at all. A faster solution would be fine.

Dune

You're right. What I saw in the spotlight is that especially in the 'small end' the light is more intense and the grain more prominent. Perhaps further away more 'particles' are lit and so they even out. Just guessing.

Kadri


Yes maybe Ulco.
I have a feeling (that is probably 100% wrong :D ) that Matt used kinda the same sun light as spotlights.
But the Sun's most intense light parts -especially as you said Ulco- are out of the atmosphere.
But the spotlights doesn't have that chance.

j meyer

Some remarks by Matt on that topic shure would be enlightening.

Kadri have you tried spotlights outside the atmo already?(spaceships or so)
And maybe one could try a sun as lightsource for headlights or in a lighthouse?
But,I assume we would encounter the "light through" effect perhaps.
Maybe worth a try.
There are other issues,too,especially in conjunction with transparency.
For example:lets say you have a rectangular frame with glass panes,
like an aquarium,but with colored glass.Now put a lightsource,which is
set to be visible,into that aquarium and hit render.While rendering you'll
see that lightsource as a bright disc,but as soon as the colored panes
are rendered there's no more visible lightsource,only the shine of the
emitted light.You can still see the inner backside of your aquarium,
but not the visible lightsource.
And the light shining through your colored glass will be white and not of
the color of the tinted glass.But that's a different story.(Missing volumetrics
for water related,I'd guess.)


Kadri


I tried these:

[attachimg=1]


[attachimg=3]


[attachimg=2]

That landscape is lighted only by one spotlight probably as far as the sun nearly.
Render times are very fast.
In all 3 images is a planet in the middle but moved just a little in every image.

Kadri

#69
Settings of the spotlight:

[attachimg=1]


Full strenght number is this : 800 000 000 000 000 000


[attachimg=2]

j meyer

Quote from: Kadri on April 09, 2014, 11:56:12 AM
.....
But the Sun's most intense light parts -especially as you said Ulco- are out of the atmosphere.
But the spotlights doesn't have that chance.


Ok,obviously I misunderstood your previous remark.

Nice noise free examples,thanks for showing. :)

Kadri

#71
:)
The originals look much better.

I haven't tried your setup you wrote but transparency still does have it's own problems.
If you use it for a lake kinda scene it works because as Planetside said before it was build for this basically.

Dune

Interesting, have to try that glass+ light thing some time, as well as the 'spotlight as sun'. Spotlight will only be visible as a beam if you have atmosphere. I noticed that also sunlight will produce more grain in clouds and atmo near the sun.

bobbystahr

Interesting ain't it...Terragen2/3 has been out years now and we're still discovering stuff about the sun and atmo...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

j meyer

Yes,interesting it is.

Of course I wanted to try the sunlight as lightsource thing,but,alas,
no success.At least I had a good laugh at myself. ;)
As for the grain in atmo and clouds near the sun my guess is that it has to
do with the "nature" of clouds and haze.(voxels?)