The sand was not supposed to be so sandy, but more 'earthy', so here's an update. Did some minor 'for the time being' drawing, like the smoke, just to see what it would look like. Another one is now rendering with some pots and stuff.
I was struggling with the swamp; reflections weren't easy to get nice with a soft reflection of 0.03; it takes more than 16 samples and doubles the render time. So I'll forget about that and now added some more wavelets.
There will be some nice details, like the spear throwing guy. He's after a deer.