I struggled a bit in the beginning, but I now got a reasonable workflow to make some Stone Age tgo's for TG. Pose and clothe someone in DAZ, export as obj, check in Poseray, resize, reduce in Meshlab, reassign textures in Poseray and import in TG. Opening another thus made object in LW, and made a bow and arrow, took through Poseray to convert lwo into obj again. I'll dive into making clothing as well....
And the client wants a warm summer's day, so I get rid of the misty sunrise.